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Messages - Candy Man Criminal
Pages: 1 2 3 [4] 5 6 ... 12

31
Pixel Art / Re: Isometric Tiles
« on: July 14, 2013, 01:38:54 am »
they dont look particularly bad, but they dont tile

which is an issue

32
Pixel Art / Re: UUUUP!
« on: July 11, 2013, 04:04:55 pm »
Was he ever that happy in the movie? ::) The "smiling with closed eyes" reminds me of anime, but since he's an old man it sort of makes sense.

why yes he was

33
Pixel Art / Re: Better tiles
« on: July 09, 2013, 04:40:12 pm »
im bad at wording and stuff, you nailed it

34
Pixel Art / Re: A guy shooting
« on: July 09, 2013, 03:15:32 am »
gun gets a bit rubbery looking, other then that looks pretty good to me, maybe a bit or shading tweaks

35
Pixel Art / Re: Better tiles
« on: July 09, 2013, 03:14:13 am »
no bad

the path needs to show more depth, lighten the front rocks, darken the back rocks etc
maybe make the path a bit bigger so it can be seen

the background needs more diversity, its very repetitive (and noticeably)

and are the ceiling tiles supposed to have that flat outline?

36
Pixel Art / Re: Need some tips
« on: July 08, 2013, 05:00:38 am »
the hero needs more of a hero pose, right now it kinda looks like a floating zombie

37
Pixel Art / Re: UUUUP!
« on: July 07, 2013, 09:58:00 pm »
his pants region has a readability issue, it kinda looks like he's standing
the upper half of him says sitting, the lower says standing

looks good other then that, though

38
the pillars are a bit too light and read as the same depth as the stairs

other then that *drools*

39
Pixel Art / Re: updating my old metroids
« on: June 29, 2013, 06:20:14 am »
well after squinting for a bit i saw what you mean (man i really need new glasses)

thanks for catching that, i'll try to fix it up and see (not that i can right now) how it looks

40
Pixel Art / Re: [WIP] Some quick tiling work
« on: June 29, 2013, 06:05:27 am »
All that black really reads like a big hole seen from 2D-Zelda perspective, imho.
Having those dark art line for your rocks doesn't help defining their volume, I'm afraid. You'd better use your darkest tint for shadows.

The path way on the top (that's a pathway, right ?) gets very close to pillow-shading, although using only 2 colours.
maybe it is a 2D-Zelda style hole?
if so, the hole itself is done well

anyway
the tops of the rocks could use some darkening and texture (in addition to the things said above)

once you get to your lighter colors it becomes quite cartoony, which clashes with the dark rocks just below

what we really need is what you were going for to give you a better direction to go

please continue, this could look so gorgeous with a bit more effort =]

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