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Pixel Art / Re: [Wip] help needed :S
« on: January 06, 2007, 10:55:33 pm »
sharprm basicaly fixed wat i was about to say, the guy had no rib cage, and he looks like a block of jello. Keep it up AND 2
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Post your WIPs for the side view, even if you're not happy yet.. someone might be able to point out something that'll help.
It depends on what restrictions you're working under. You don't have to keep one palette for an entire city, but rather each of your tiles should function off a specific palette (ie, 4 colors per 8x8 tile or something similar). What are you planning on coding the game in? Flash, or something else?On byond, it has a 32x32 restriction for each unit, but you can put them together like tiles. The game will be programed on dream maker.
Why waste a good game idea on BYOND..
The game’s name is Dawn of Heroes, which in fact should already give you an idea of the theme. It will be programmed on an engine called dream maker, better known as BYOND. It will be graphically similar to a top down/face on view of any common adventure/RP handheld game. The game takes place in the far future, a gloomy corrupt city. At this, in the beginning of the game you are an orphan who always liked the martial arts, and after leaving the care of the foster home you set out to a dojo to learn martial arts. This in term basically serves as a tutorial and an introduction to one of 3 skills, combat. Each player can learn 3 skills or a “power” aside from the first, combat; the other two are a branch of a mental state or a kinesis. There is a variety of which 2 to choose from and you get them by embarking on short story missions.
An example of this would be pyrokinesis, to acquire it the player goes into a story mission on becoming a fireman. On duty an accident happens where you find yourself being able to control fire later on. Of course the story has more depth in the game as this is merely an example. Some powers we may include are Electrokinesis, Geokinesis, Gyrokinesis, Hydrokinesis, Pyrokinesis, Biokinesis, Morphokinesis, and more, each with their own story. The story wraps around a corrupt government and a military general trying to get rid of “parahumen” (players). The game features a karma system where it allows to player to choose his own destiny and missions type. Weather good/evil players can enjoy plenty of boss battles and minigames. There is still a lot untold and you might want to try and ask me questions, at which I will do my best to answer them.