Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - miascugh
Pages: 1 [2] 3 4 ... 35

11
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: January 20, 2011, 11:40:47 am »
welcome all and hey uhfgood. I'm wondering, why your handle sounds so familiar.Maybe from eatpoo back in the day?

Enjoy your stay, do come again  :-*

12
2D & 3D / Re: Official Anatomy Thread
« on: January 20, 2011, 08:14:26 am »
Heya, for those of you who can make use of a german reference book, I thought I'd drop the somewhat poorly scanned but still handy Der nackte Mensch by Gottfried Bammes into my public folder. Feel free:

http://dl.dropbox.com/u/18393415/Gottfried%20Bammes%20-%20Der%20Nackte%20Mensch.pdf

edit: uploaded another great reference work. not so much about anatomy, or the human anatomy anyway. all kinds of natural pattern work presented in a somewhat graphic fashion. no german skills required:

http://dl.dropbox.com/u/18393415/Haeckel_Kunstformen%20der%20natur.zip

13
Pixel Art / Re: {WIP} Curly Brace
« on: January 18, 2011, 11:09:05 am »
i'd suggest moving on to your next piece as this one has served its purpose. The latest version very much feels like a summarization of what has been shown and thats cool, but starting something fresh is a better way to judge yourself what you could get out this discussion here. And most importantly, work on something for you to like, not for the others :)

14
firstly, all i can say is i'm so fond of these it's not even funny. And i hope you don't plan on/didn't 'texture' the cardboard of your costume, it has to stay bare like that!

Secondly, i'd like to second chrisp's inquiry :)

15
Pixel Art / Re: redd and blou
« on: January 18, 2011, 10:38:54 am »
thanks pypebros and zez, two great pieces of advice  :y:
i suppose my brother is probably aware of a few ways of bypassing dimesional restrictions, it just wasn't much of a priority in getting the test-playable build done yet. I think i remember one main character sheet taking up 17 odd mb at its current maxed out (and almost used up) size. So we'd have to check and see how much graphics card memory is used in a relatively loaded level and after some first dabbling in post-processing thingamabobs without neglecting weaker platforms like netbooks all too much.

16
2D & 3D / Re: Official OT-Creativity Thread 2
« on: January 15, 2011, 06:24:13 pm »
made myself a hat today. paper, crayons and yarn:


17
Pixel Art / Re: redd and blou
« on: January 15, 2011, 06:12:18 pm »
Jumpiness will have to stay until we change something about the max sprite sheet size, same goes for the arm synch, that would double the framecount.

Not in the mood for words much, here's a more circular version of the bounce:



And here's three sillies I made yesterday in an attempt to think of a proper way of doing it eventually:

http://www.youtube.com/watch?v=VBUv_cMeK6Y
http://www.youtube.com/watch?v=XRFzSgkcfCA
http://www.youtube.com/watch?v=EwpJqwaW3CI

Stratto: I'm afraid I'll have to disappear first for a while to be able to answer that as soon as we have adequate material to properly give an impression

18
General Discussion / Re: Official Off-Topic Thread
« on: January 12, 2011, 12:45:12 pm »
I found it remarkably unexciting. I kept hearing so much good that I decided to overlook the corny visuals and give it a go, but it didn't come to blossom any time throughout the first season. For me it really was that kind of entertainment where I couldn't get rid of the feeling that I'm wasting time while at it.

19
Pixel Art / Re: {WIP} Curly Brace
« on: January 12, 2011, 12:32:52 pm »
Ok, here goes. Three versions, one that stays true to the color scheme, a personal palette and an 7+1-color version to demonstrate that you can make the style work without gimmicky shading:



And yes, obviously it is a pretty remote departure from what the original feels like, setting priorities in the visuals that you might not care about, chrispy.

Cheers, hope this helps in some way  :yay:

20
Pixel Art / Re: redd and blou
« on: January 11, 2011, 08:05:18 am »
i didn't forget about this and actually already got the different runcycle basically catching dust on my harddrive, sorry! Though i still don't entirely understand your suggestions on the wobble, knight.

Mathias: thanks, very encouraging, yet a bit intimidating :)
yes, they both have in a way complimentary powers, and yes, the term collaboration may have been droppen once or twice in the game design process :)

lizzrd: thanks

i'll get back to you asap, but for now i can only offer what i had uploaded earlier already.

Cheers,

Pages: 1 [2] 3 4 ... 35