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Topics - Psiweapon
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11
So here they are.




Final version:


Well, all of them have attack animations now. It's been a lot of work!

12
Pixel Art / Hero of Allacrost: Enemy Sprite [C+C]
« on: June 15, 2011, 12:00:17 pm »
Exactly what it says on the tin.

A demon I've designed and that I'm pixeling for the guys over at www.allacrost.org



It's based on this design sketch I did two days ago



It's the first sprite of this kind that I make  :-[

13
EDIT: New version on bottom of thread.

So, my spritesheet for Fall from Heaven the Roguelike keeps growing larger and larger.

Even more.



Faeries are complete now.

The new faeries are Earth, Air, Metamagic, Dark, shining, and a young unaligned fae.

The elves are a commoner, a warrior, a magic adept and a thief. And a hunter now too.

14
Pixel Art / [C+C] Wall Tiles
« on: May 30, 2011, 09:14:37 am »
So, this is my first attempt at some wall tiles and I'd like your critique to know in what aspects I'm on the right track and and in which ones I am not.

Here are the tiles themselves, it's 6 tiles of walls and 3 kinds of doors because I couldn't decide which one would look better. No variant / furniture tiles yet.



And here is a little test to make sure they line up properly and to let you have a look:



I did that cut corners thing well, just because, and then I thought it would be nice to put a torch in that place.



15
Well well well. I finally got around doing some animated sprites.

The base sprite has been rebuilt from scratch, the first try's only use was to start getting to grips with all this...



This spritesheet (What do you call this kind of file, actually?) has some corrections that don't show in the skeleton animation preview (too lazy to UnFREEz it all again)
and

Any C+C and/or advice?


16
Pixel Art / Mana Icons for Fall From Heaven the Roguelike
« on: May 26, 2011, 11:54:19 pm »

So, these are some icons I've made for Fall From Heaven, a roguelike in development.



Made with GrafX2.

They represent, top to bottom, Elemental, Divination, Metamagic and Necromantic mana. The varying number of corners represents the degree of power, a la Heroes of Might and Magic IV, although I noticed that only afterwards. Srsly, all the while I was wondering where had I seen that before. The idea wasn't even mine, it was a suggestion from the dev.

They're supposed to be displayed for magic-using characters, and show the intensity and flavor of magical energy in the area.

YES, I KNOW THE LAST ONE IN THE FIRST ROW IS CRAPPY.  :'( But it's going to stay like that at least for some time, because now there are other pixels that need my attention.

In the bottom row you can see some intermediate stages of work. First of all I drew the whole golden border, then the elemental mana symbol. Then I decided and tested the other three color ramps, and copied, pasted and shaded the corners into their final colors. There is an out-of-ramp color that I had to change manually - I thought I had used six but I actually used seven - you can identify it in the dark red pixels in the necromantic mana border. Then came the necromantic symbol, an assload of fine tuning of the little gems (that don't even stand out that much - well sigh  :-[), and finally the Metamagic and Divination symbols (star thingy and angel thingy respectively).

I'm not going to redraw this any time soon, but some C+C will be appreciated, with future similar pieces in mind. And eventual polishing, but now it isn't a priority.

17
OH HAI GUISE

Here's a new version:

First Update


This version adds three new humans (Warrior, Hunter and Scholar) and also a couple of adjustments and corrections in other sprite (like the dwarf scholar and the strong zombie warrior)


From left to right and top to bottom:

=Dwarves=
-Default/Commoner, Warrior/Guard, Hunter
-Adept, Thief, Scholar.

=Humans=
-Warrior, Hunter
-Adept, Thief, Scholar

=Skeletons=
-Default, Slave, Archer
-Warrior (KI tribute), Strong warrior, Fleshhunter
-Duelist, Reaver, Unique

=Zombies=
-Default, Slave, Archer
-Warrior, Strong Warrior (this one is a bit confusing  :-\), Fleshhunter
-Duelist, Reaver, Unique

Any feedback?

OLD VERSION:

So these are the creature tiles I've already made for Fall From Heaven the Roguelike, the other project I'm collaborating in back at Temple of the Roguelike.

I'm much more satisfied with these than with the animooted little green guy.





18
HAY GUISE  :D

I'm lending a hand in the art department of a couple of (as of yet!  8)) backwater roguelike projects, and for one of them I've gotta do two-frame animootions. I'm trying doing a base sprite and then editing it to make characters and monsters.



Soo those are the separate frames. Four directions, walking and idle. It's my first animated sprite  :crazy:


Idle animation. I didn't know what the heck to animate *idle* with so I went with feet tapping. I tried to do that bouncy thing but didn't manage to. Any advice / helpful links?


Walking animation. I used as reference some walking cycle tutorial I found around here. Cantremembername. But now I'm thinking that perhaps the second frame should be another pose, not the opposite contact pose.

Can it be C+C tiem nao? plz?  :)
 

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