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Messages - mangust
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81
Pixel Art / Re: Game Mockup WIP (Updated)
« on: April 12, 2007, 09:32:22 am »
Last edit is more beautiful (for sketch ;) )! But no more light on back trunk of trees, maybe add a bit light to foreground. Yes mood in picture is good, some dark and mysterious. The thick trunk on foreground me like more than early version.

82
Pixel Art / Re: Snake creature(orignal outlines by turbo)
« on: April 12, 2007, 09:16:07 am »
Yes, more contrasted or blue.
But with anatomy is no good, not only arm and elbow, also broken chest and his neck maybe more long.
About color you lose reflex in shadow, they is deaf too much.

83
Pixel Art / Re: New on this forum here is my work
« on: April 11, 2007, 03:55:04 pm »
Good picture!
I like pencil drawing too. With sword this maybe be better... but this idea is funny too ))
Few words to you: The stone near castle like as cobweb, they needed more sharp edges and contrast with light and shadow - see on you first plane, there stone is more better, but not enough, i hope this quick edit help you understand:

84
Pixel Art / Re: [WIP] Animation dog. Sweet and funny.
« on: April 11, 2007, 03:25:22 pm »
I mean less head bounce. =)

Особенности строения ног собак и кошек сродни рессорной подвеске - кинематически тело не так зависит от перестановки ног как у двуногих прямоходящих.=)

Вот спасибо за русский )))). Надеюсь появиться свободное время, улучшу свой английский, уже который раз бьюсь лбом о свое незнание. Ну, продолжим на английском, буду практиковаться пока так. ))
I am attempt... Yes maybe this better.


Also positions sit and  2 variation of lie.


В СОВЕТСКОЙ РОССИИ, КАРТИННЫЙ ТОЛЧОК ЭЛЕМЕНТОВ ВЫ!!!
WOW! Helm you speak on Russian!  :crazy: I am shocked, thanks for you knowledge in this language. Yes, Fool be deserving of this.

85
Pixel Art / Re: [WIP] Animation dog. Sweet and funny.
« on: April 10, 2007, 02:35:12 pm »
AdamAtomic: You may something like this:


Turbo: maybe your's motion will be more faster visual but not playful.Yes it's same speed, but 4-steps motion will be more jerky... Anyway thanks I think on this.

Fool: If i right understand you... You mean more move head? I agree, some later I fix it.

86
Pixel Art / Re: Some warrior[wip]
« on: April 10, 2007, 01:32:14 pm »
Nice edit you have! )) Some words to you: about ribcage and big form of right legs (where sheath) - from behind small items of sheath you lose big form and legs ih there some flat.
Also maybe about left arm - green line right position, purple your's, if I not be mistaken  :blind:

For balance - you original image is more right, in my opinion. Just left legs maybe stand not on surface (up toe)...

 :y: :y: :y:

87
Pixel Art / Re: Epic hero
« on: April 10, 2007, 12:06:58 pm »
Anatomy - yes... last edit need some change ;)
I support comments from The B.O.B.  ;D His arm, it's not hercules (epic hero) hold a spear, maybe more manly
something like this:

And for composition the tip of spear maybe some up, because this is like as the spear a raise from shoulder.

good work anyway! :y:

88
Pixel Art / Re: [WIP] Animation dog. Sweet and funny.
« on: April 09, 2007, 03:38:10 pm »
Not exactly at a trot  ;D, but it's something like I imagine.

On surface:

What you think?

89
Pixel Art / Re: [WIP] The Broken Mirror characters
« on: April 09, 2007, 11:26:48 am »
Nice style, but curiously... on shoulder, neck, hair, nose and forehead you added some volume, but on cheek-bones, cheeks and other a not? why? For maintenance style maybe must added shading in other piece, like this:

It's not destroy you style, just do him more full, in my opinion.

90
Pixel Art / Re: [WIP] Animation dog. Sweet and funny.
« on: April 09, 2007, 11:02:32 am »
Thank you, mans! Yes, something in move torso and up is have little strange.
But I am have another problem - this sketch for the understanding a mood of motion by myself, and now dog must walk on isometric surface. This sketch not conform this requirement, as you see on image:

Green contour - where the dog been and where he must be.
On top - dog foot moved on surface, but not in right direction
On down - She moved in right direction, but her foot is sliding - is not good.
And now I talk with programmers - animals in our world on stage of development and we have some restriction. Animals will be moved with speed like as people - 8 frames for 2 tiles, therefore now I paint motion dog on 2 tiles (not one) and her move be like as slow trot. Later we added just walk and run.
The move walk now is deferred and I paint is slow trot.

Thanks Adam!
Some recolor need to dog ))

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