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Messages - mangust
Pages: 1 ... 11 12 [13] 14 15 ... 18

121
Pixel Art / Re: Mech.
« on: March 23, 2007, 11:01:47 am »
Vahh... I am missed a very lot )) I am shooked...  It's very cool!
About color - no comments.... Just about form and perspective this small edit:

I hope this some help you.
I will be waiting animation for this )))
И собственно рад снова встречи и на этом форуме! Это просто мега-пиксель в любом случае  ;D

122
Pixel Art / Re: (WIP) game Buflons.
« on: March 22, 2007, 04:05:15 pm »
Now i am started animation - begin for jump.


This is have 9 frame for animation, but in actual fact have 7 frame, last 2 frames is repeat of second and first frame (by programm). It's easily animation - it's right way? ))


For back and forward jumps maybe used this animation, just a curve of jump generated by programm

123
Pixel Art / Re: (WIP) game Buflons.
« on: March 22, 2007, 04:02:48 pm »
I am return and continue working at "Buflons" ))
I meant something like this, actually

I'd suggest keeping the colors vibrant, it adds to the style.
Yes it's very actualy and very likely, but this surface was generated by programm again and again... and just fill this blue terain, for programmers check this point of coupling surface and bg it's not too easy ))) And we can't do this.

I dont like the edge of the terrain now. It looks pretty weird. The old, bright one was better in my opinion. Also, you shouldnt really rotate your characters o.O Btw, with angle they meant something like...you see the terrain from the side, but the characters are almost watching you through your monitor.

About rotate, maybe don't this, because i resize my persons (old version is too large for this active size of surface (600x600) - also it's simplify animation. Repixel only circle, other just a scale.

Now characters more lie on surface. Your don't think so?

124
Pixel Art / Re: 2 New Pixel Pieces (WIPs)
« on: March 16, 2007, 11:11:37 am »
mangust - Thanks for the tips! However, what you've described is the front view. The view in this portrait is almost 3/4. But I have removed the double chin :).

Funny  :o Maybe you not correctly understand me, I am not talk about front view )) I talk about this portrait is almost 3/4. If you paint roman woman, see on photo break of chiaroscuro denoted red line, she have this smooth line, other grey color after this line it's half-tint and not shadow. The blue line it's something closer to you line shadow, if you paint you shadow and light you must make a more broad face. And about eyes I some quick edit you sketch, because you right eyes too small, the though we have his nearer. And something about her nose (lower), mouth (less and bellow).

Anyway, please continue, it's good work and I want see nice final!  :y:

125
Pixel Art / Re: 2 New Pixel Pieces (WIPs)
« on: March 15, 2007, 07:24:51 am »
Nice start!
But about second pixel piece - her eyes is too much different, people face is not absolute symmetric, but eyes must be similar and line shadow on the right cheek more fluently (more less curve), because it's woman and this form you define left cheek - this is not broad face. Also remove double chin ))

126
Pixel Art / Re: (WIP) game Buflons.
« on: March 12, 2007, 01:56:02 pm »
the new version decreases visual interest and readability of color regions, foreground mixes with backgrouns and the former becomes too neutral. keep the bright blue and gold i think and forget about unity in this case.

nice work thusfar btw

Yes, you right. I am keep bright blue and fix some yellow, but the keep color characters, It's like me more less than old icteric version.



yeh i suppose it would be difficult to understand when its animated, like if your character was moving it would technically be walking at an angle. if ya get my drift. in worms they are the same angle as the background.

Yes about angle - it's obstacle. Not only animated move, also when they stand on slanting surface and aim. Maybe i am paint they at angle of 45, like at sphere character on image (it's sketch). But it demand from me - animation for eyes (if you remember worms, they move eyes when shooting) for each angle, walking, standing... Most likely not other way. If I right understand you ))

127
Pixel Art / Re: (WIP) game Buflons.
« on: March 09, 2007, 04:25:52 pm »
Thanks for you opinion. I do this (in right side- it's changes). Recolor again! )):

Maybe about this you talk? I want some rest from background... Anyway, your opinions it's a welcome!
Now i want to do more and more weapons  :crazy: and shooting (i very like this)

128
Pixel Art / Re: (WIP) game Buflons.
« on: March 09, 2007, 01:21:59 pm »
I just divert for another project. Now continue...
Fix background and recolor again. I am tired leave color of our world, because this world is alien, but funny and more colored than Worms 2. But feeling "something is not right" is not leave me... Now i think about blue gradient on surface, something must be in place of him.  :blind:


This is background



129
Pixel Art / Re: [WIP - first thing] SHMUP: player ship
« on: February 27, 2007, 09:13:49 am »
Man, you did nice style! And all comments just our opinion, do as you wish, because anyway it's good work!  :y:

130
Pixel Art / Re: (WIP) game Buflons.
« on: February 27, 2007, 09:06:36 am »
Get rid of that horrible gradient.

Perhaps, but instead of this must be something to the surface (just flat lines is no good decision), which supports the style of the characters... i think about this, thanks!

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