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Messages - mangust
Pages: 1 ... 10 11 [12] 13 14 ... 18

111
Pixel Art / Re: 7 gates. I have trouble with casual game.
« on: March 29, 2007, 10:38:25 am »
I am cann't do animation with regulable timing and added more frames for this game, unfortunately....
And more similar animation, if anybody intresting


Also elements with message ("no more movies" or "level up")


And thanks all to help ))

112
Pixel Art / Re: greedykidz WIP
« on: March 29, 2007, 09:37:15 am »
I am understand - that is sketch, but i not sure where you lightsource (he on over central person - this you say early :))) )
Quick edit:
This is about light and shadow, red line show approximate boundary of shadow. And remove shadow from spear on back - it's break general perspective. Blue line is somments for form of columns.

About anatomy - it's a comic style ))) Maybe more large fist.
Intresting you paint mans or kids? Greedykidz - it's a metaphorical meaning? )))

 :y: it's cool work!!!

113
Pixel Art / Re: (WIP) game Buflons.
« on: March 29, 2007, 08:45:12 am »
Maybe the "grabbing the whole animation" was too much, but you pretty much got a few frames from Fool's animation.

Personally I don't care if you decide to use an edit straight away. You are the only one that is getting damaged.
Edits people do, ideally should be used only as a guideline, so you can fix errors on yours by yourself. If you just grab what someone else did, the result might be good, but you don't absorb anything out of it. It's all about you learning and adquiring more experience.
Not to mention that it'd be somewhat rude if you use the edit straight away without asking first.

Thanks you - I see now my mistakes, yes about asking first (no matter how him attitude to me) and other...
Of course i repaint this few frames, made it form fool.
And I am not finish on this. )))

114
Pixel Art / Re: (WIP) game Buflons.
« on: March 27, 2007, 10:34:28 am »
Woowww!!! Nice talk )))
Ok, maybe i wrong, but i want know, what i doing not right in this edit animation? This obvious table and i asked you "may i use this new version or not?"
And Let the lower moment - this will be paint to this colour

it's no problem to some redraw on this, but Fool edit my animation and use elements from old version paint by me, than what exactly i repaint - my lines? or lines from left or right side charscters on frame 1 (or 8, 3 and other), or maybe fix glasses, or.... but many from this paint by me early, if you see pixel at pixel.

than result - if anybody edit art, than artist, who paint this, haven't to use his work after edit himself? Where this boundary use or not use - in lines or ideas?
I am very sorry if offend somebody and if i not correctly understand anyone...
Please, if this not burden to you, answer me - Helm, Panda, Stwelin... And thank you all!!!

For Fool - thank again! )))

115
Pixel Art / Re: (WIP) game Buflons.
« on: March 26, 2007, 02:21:02 pm »
Ah, I see!  ;D
I love the art btw. Very interesting. Can't wait to see what weapons they'll carry...
Weeaaapooonnn!  :crazy: Yes, i hope coming soon ...

Sketch for colored jump )) Thanks, Fool!

116
Pixel Art / Re: (WIP) game Buflons.
« on: March 26, 2007, 11:54:44 am »
Quote
The departing glasses purchase me...
??? :mean:
;D My bad english.... I mean by this a frame, when glasses a rebound from head, is very cool!!! )))

117
Pixel Art / Re: My first walk animation
« on: March 26, 2007, 11:48:37 am »
Good latest edit Sharm! )))
If walk actualy now. I have some comments for you, it's touch on her thighs. More oscillation on there and with you shading is be very good.
in right - edit contour.

She is pretty ;)

118
Pixel Art / Re: (WIP) game Buflons.
« on: March 26, 2007, 10:29:05 am »
Are you limited in frames? If not - maybe just add a few frame for anticipation.=)

Here's a rough edit: second frame - ball goes slightly  up before set for a jump  and last frame leftover move before settled. Also adjusted spacing a little and gogles position in revolving.

It may take another in-between right after revolvingand landing to smooth it out.=)

Good animation, in there more life. I am fixed this frame and add some new ))) The departing glasses purchase me...

119
Pixel Art / Re: (WIP) game Buflons.
« on: March 23, 2007, 03:18:23 pm »
Sketch for walk. He moved small jumps - and this is for all figures. Of course rotation this figure-circle will be more intresting, but for walk is did some problems, if used rotation then need some snimation for small move on 2-5 pixels forward or back, like a sliding, and this more more more frames and code and more complication  )))

What do you thing about this - rught way?
It's template for walk another figures also.

120
Pixel Art / Re: (WIP) game Buflons.
« on: March 23, 2007, 11:52:20 am »
For Panda!
Thank you so much for unite my incomplete message )))

I pretty like the smaller characters, they also fit the rest more somehow. The frames of the animation are ok, but I think you should slow it down. Looks a little bit too fast.
Thanks. I do this, just a large delay for frames
Old (delay - 0,1 sec.):

New  (delay - 0,15 sec.):

If do more delay then need paint more frames. )) But for new delay must paint more frame... I think about this ))

Hehe, that animation is brilliant. And for a simple ball! :)

I strongly believe the ground would really really WEALLY benefit from some texture as Setz showed in the edit and Crow suggested, and maybe adding some loose objects (small rocks, vegetation, etc.). Maybe you could press the coders a bit, claiming it would greatly raise the game's artistic value :)

Also, i want to pick up one of those blue rocks on the ground and carry it around with me :) very nice

Yeeeess! Of course! I paint more loose objects - rocks, vegetation, garbage and other... Just some later. And when we do this maybe texture as Setz showed it's will be created, because it's nice idea...
Now i think for template for animation (jump, walk, aim) and shooting in different direction... It's my headache ))

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