Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - mangust
Pages: 1 ... 9 10 [11] 12 13 ... 18

Pixel Art / Re: my avatar
« on: April 06, 2007, 10:00:11 am »
For animation maybe something like this.... spying and little smiles more (like you do this, just s bit more up corner lips)  ;D Face too much serious in my opinion

See on avatar of Helm - he is serious man and guru on pixel, but his nervous eye and lip make me smiles - "one more word and you will DIE!" ;) . It's very good! Not to offend you Helm.

Pixel Art / Re: (WIP) game Buflons.
« on: April 06, 2007, 09:38:45 am »
yosh64: It's good thing! This rocks do foreground more depth. I do something like this, but some later, you right thinking, when I am solve some basic task, the same as a weapon, motion, explotion, way of life persons, environment. Thanks for you advice!

Omenith: Yes you right ;D Because it's on-line game (to play user must download this again in next enter the world) and I try to do her more light and simple, but want paint interestingly  :blind: Thanks!

Some sketch weapons (rocket launcher). But in many games use metallic and present-day weapons, i think stop it on bugs! Weapon - catapult with explosive bugs, name is "Bambuka". Character launch bugs and when he is hit than ba-ba-baaahhh...

I think this creatures (Buflons) is the alien aboriginal. They have skull on huts, some drapery instead of the door and something like this... I think this more interesting and funny.

Pixel Art / Re: Help!
« on: April 06, 2007, 08:59:10 am »
About rocks (underground) - paint this as on link, which I am give you (mirage post some work from Henk Nieborg). Rocks have more sharp corner, but you paint smooth too much this (i have similar problem  ;D ).
And if you want learn paint rocks - just take a SIMPLE task from youself - paint cube and do from him a rock, to rest upon lessons and comments another people.
Now you repaint work another people, but in there too much detail, which you not can paint, not for a while yet.
And for understand form different objects paint simple thing (apple, tree, table, stone), maybe now paint picture it is too early?
It's just my advice to you, not to do offend you!
If you do this you will make personal style and technics, with help another people and their technics.

Pixel Art / Re: Park
« on: April 03, 2007, 01:46:51 pm »
Yes, it's very good work! ))
But not enough colour penetration in shadow trees. In light you use some colors from leaves, but in shadow not and trunk of tree be seem graven from another picture. Use it and this work will be more beautiful.
Maybe my quick edit help you.

I am waiting you sky  :y:

Pixel Art / Re: (WIP) game Buflons.
« on: April 03, 2007, 10:46:23 am »
At last, i am animated some )) Creatures will be jump (as suppose) on curve and I must change some frames.
I hope this is right taking edit?

This help me from animation other moves:
This animation for sweep away from explosion (frame - 4,5,6,7)

For something kicking  :P (frame - 9,10,11)

Pixel Art / Re: my avatar
« on: April 03, 2007, 10:05:22 am »
Wonderfull! No commetns for shading, amazing!
Just some questions for form face and ribbons
When ribbon is bend maybe she must more thin? Something like this:

And face on violet side differ from gray too much? I am understand, if paint different faces on sides, but this similar as one face. Maybe do left side face more similar on right, or opposite paint more and more different (another color of eye maybe)?

 :y: very good 

Pixel Art / Re: [WIP] Isometric Run Animation
« on: April 03, 2007, 09:26:37 am »
Yes maybe it's some slow... This animation more approach to big man (fat, heavy man), but me like this - it's not ordinary and very funny (maybe head some lower down, like a bull  ;) )
Anyway if you will animated faster maybe you use 6 frames (it's enough), for walk (8 frames).

Pixel Art / Re: 7 gates. I have trouble with casual game.
« on: March 30, 2007, 03:33:31 pm »
Beautifull work, man=)

Maybe just make the edges on stones sharper.
Of course nice round edgeless stones exist as well,but  it just reads  like something else.=)

Big leaves could handle a more interesting texture than just boring dithering. =)

(no more moves=)

Yeeeesss! You right )) about stone, of course i am rewamp for this and it's image paint on faster hand - absence texture on big leaves not like me too.
And thank for edit my language (funny... )  :y:

Pixel Art / Re: (WIP) game Buflons.
« on: March 30, 2007, 03:19:05 pm »
Thanks for understanding, people!

Stwelin: You start nice talk  ;) - theme for coping edits a found the ill and some people donn't know something thing about this (including me and not only people, who talk in here , also who read this). But now it's finish and talk about this closed!  Anyway thank you for luck and I am not offended ))

Turbo: Yes it's very good frame )) Me like this too.

And Panda not read lecture to me, he just say about few correction and thanks him for this, also Helm for his words.

Soon I am put here animation for this character and sketch weapons, just now complete some another games.

Pixel Art / Re: An angel named Satan
« on: March 29, 2007, 11:05:57 am »
About animation snag-boos - maybe his will be blink his eyes and something in his mouth maybe happen (for example - tongue of fire or just move tongue ))  )

And about from - more principal in form (light, shadow) and less detail in dark piece. This quick edit.

About you flying character - I am not sure about his wing. If this wing of dragonfly than more blurry frame (we not see him form, but see they move). Or they is a bird wings? than paint more frames with fluent move and we see his from more distinctly. I hope you understand me )))
It's good staff!

Pages: 1 ... 9 10 [11] 12 13 ... 18