Upon reading your little post, I did see that you were right about the whole shape thing, and you were partially right about the piece thing. I started first on the little feet and worked my way up towards the boxy cockpit. I revised it several times until I came to this one. I tried to go more by plain shapes, but now I think it looks somewhat less closer to the game style than before (Must be how I've darkened the sides to give it a rounder feel.
Sorry if I seem to not be able to apply the criticism right, but the basic idea was still that the mech would still have to be of a walker type, not exactly a tank. The walker one was my original idea before I found out how deceptively tricky it is to make it on battlemechs. I went with the floater one then revised many things before going with this one.
Also, you could've posted somewhat better, pixel-perfect quality examples. JPEG never does good to any 2d game, ever, but it served as an example well enough.

EDIT: Modified it further by adding shadows as I recalled from that baby chubby dragon thread. Looks a bit anti-sluggishly inspired though..