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Messages - Ryan Cordel
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11
Pixel Art / Re: Character portrait
« on: January 29, 2008, 07:47:59 pm »
Fix the eyes. The furthest one seems to indicate as if it wraps around the head, and the eyes seem seperate distances apart from the nose than at the same naturally defined one.

12
Pixel Art / Re: Random Woman ( Nudity )
« on: December 30, 2007, 03:15:29 pm »
As stated before, there are numerous problems plaguing this one, and I'll try to address them:

Her legs join up to her body albeit too highly. Her closest breast is too close to wrapping around her back, and her breasts also seem to be like flat disks. Her closest arm is extremely short compared to her further hand. There seems to be no support for her body to be in that position what so ever. Upon closer inspection, her furthest leg seems to come out of her right leg, or at her 'center point', so to speak, it doesn't connect to her body at all.
Try making a basic skeleton on her, a sort of stickman before you start fleshing out the character. Take in mind if she's supposed to have much more flexible joints than the average human or not. Consider the limits of what she can do.

13
Pixel Art / Re: Aldo's Adventure
« on: December 28, 2007, 02:16:12 am »
If anything.. I think you should try making some of the mountains in the background less pyramid like, and make some different dark bushy tiles (Such as those near Aldo.), because it looks very repetitive as is. Try different sizes, leaf direction, and the likes.
Also, possibly, some darker rocks that partially continue down the foreground would be okay.

14
Pixel Art / Re: Platformer Mockup... Or is it?
« on: December 26, 2007, 07:34:18 pm »
Looks oddly familiar to me. Kinda brings up that 'Twinsen' vibe. Hm..

15
General Discussion / Re: Disorder in pixels!
« on: December 25, 2007, 01:12:37 pm »
Have a folder in my E: drive named, basicly, 'Sprite Archive' (eevvill.).

Stores all of my works and some of others to study/edit (helpful kind, don't get ideas. =P) and such. Two sub folders include Character Bios and Pixel Art Study, both self explenatory.

16
Pixel Art / Re: Helm
« on: December 15, 2007, 03:29:00 pm »
Drag and drop the link into your address bar.

Tripod and such sites have a knack for such hotlinking measures.

17
Pixel Art / Re: Terra Online
« on: December 15, 2007, 11:07:37 am »
Cute style, but as was said in another thread, the female form looks more like a continous body part. Redefine her main body and legs so they look atleast somewhat seperate.
I did the same mistake before, I know what it is like now thanks to these dudes.

18
Pixel Art / Re: Sprite beginner
« on: December 14, 2007, 11:35:35 pm »
For a first, it's alright, but as is the norm of Pixelation, we'd advise you to start practicing anatomy a bit. While it seems JUST about alright, it could be a lot better, including the facial structures, the body shape to convey he's not just a random blob with V like arms. For starters, you could plan out a simple skeleton/stickman of the character and THEN, after you think you got the positioning of his skeletal limbs right, start filling and fleshing the character out, minding everything that you want to do is right, including but not limited to muscles, facial structures as stated above, perspective, positioning, lighting and so forth.

19
Pixel Art / Re: The B.O.B.'s Dump: B.O.B. finally submits something new...
« on: December 11, 2007, 08:15:22 pm »
If that's his dog collar though, then it seems to wrap around his neck pretty odd. Seems to be more painted on than it actually being an object he's wearing.

20
Pixel Art / Re: [WIP] [Nudity] Jalie
« on: December 11, 2007, 02:02:26 pm »
Thank you very much Terley, I really see now what the hell I did wrong. And anywho, sorry for not replying for a while, but I'll try to see what I can remember about the species themselves.

The species are mostly aquatic in nature, predating humans by a lengthy while. Standardly, they are green in nature, have no irises, nose, ears or any sort of proper 'hair', instead of having some sort of dread lock appendages. The 'ears', nose and such are mostly small slits that are hard to see, but provide some good/great (Depending on 'race' of the Aqrillic and person.) sensory. Somewhere from the neck down, near the chest, they have dark green armor like plating. Near their rear sides, they have large tails that extend down to their knees, the lower half being covered in the same hardened armor plating. Where their crotches would be, the armor plating extends down there a bit too but ends just a bit before the tail. There is another, just slightly larger slit which allows their prehensile member hood to peek out. Their feet are also somewhat webbed as are their hands partially. Some of them have marks on their head at birth.
One of the more unique things with them, is that both genders have the capability of carrying a child and giving birth, although they still look different in birth, their systems are rather like the same. (Excluding that the females don't, ofcourse, have such a 'member') Jalie, as she's was the result of human and Aqrillic female copulation, has some traits from humans and Aqrillic alike, which include the hair, the irises and the slightly more human like anatomy, and a longer, non-armored tail that extends down to her feet. Her feet aren't webbed together unlike the Aqrillic, and her skin isn't as silky smooth, more human like, compared to the Aqrillic. Also, in comparison to most of the females, she's supposed to be more muscle bound.

And yes, those spikes were a bit 'set-in-plan' for the character.

EDIT: Looking back at forth, I've based some of the fixes on Terley's edit, although I looked back and forth, between mine and his and adjusted mine to be closer to his, while adjusting the breasts a little. Sorry if it seems close.


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