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Messages - eghost
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21
Very cool use of optical illusion... ;D

22
Pixel Art / Re: [WIP] Selout challenge from PJ
« on: October 20, 2007, 04:46:45 pm »
*scratches head* Ok...Explains why Fejer's stuff works...And proves to me that I misunderstood the concept of selout as I was thinking more along the lines of the outlighting (light source outlining  :P) from the start.

23
Pixel Art / Re: [WIP] Selout challenge from PJ
« on: October 20, 2007, 04:18:00 pm »
Thanks Vierbit...Guess I've been staring at  this thing too long 'cause I actually didn't see that anatomy problem 'til you pointed it out... :blind: Gah...
I see what you mean about the highlight colors...Think I'll tweak those into one as suggested and give myself a few more to work with...

Thanks again... :)

@baccaman21: Kenneth Fejer's work is a good example of how selective outlining works as he uses it in most of his pieces...A bad example of course is readily available in the Street Fighter sprites...For all intents and purposes, least as I understand it selout is simply shading the outlines of your sprites, objects, etc. consistent with the sprite color at that area and the light expected to be hitting that area...

24
Pixel Art / [WIP] Selout challenge from PJ
« on: October 19, 2007, 08:59:58 pm »
Wow...Been a while since I've posted here...Anywho I thought I'd toss my WIP for this challenge up here to let you folks tear into it if you want...
The restrictions for the challenge are pretty simple...15 colors + transparency, 150x150 canvas...Oh...And you have to use selout...

Stage1: Stage 2(current):Skeleton line:
[UPDATE]->Latest:

Any suggestions, crits, etc. would be very welcomed...

I'm still fiddling with the palette some, doesn't feel right to have that many colors in one hue ramp... :blind:

25
Archived Activities / Re: Pixelator: Round 2
« on: February 09, 2007, 04:02:54 pm »
*kicks self some more for not checking the board more regularly*
Gah, this is the kinda challenge I love....Great stuff from everybody last round BTW...:D

I may have to make a scene just to knock some of the rust offa my skills...

Can't wait to see what y'all kick out for this one...:D

26
General Discussion / 72HGDC #8 Winter '06
« on: October 25, 2006, 03:25:06 pm »
It's coming...Are you ready?

Seriously, here's the link, the date looks to be Nov. 17-20

http://www.72HourGDC.com

Hope you can join in...

27
Pixel Art / Re: Comments invited / welcome.....
« on: August 18, 2006, 12:31:15 am »
This style immediately makes me think of cross stitch patterns...

28
Pixel Art / Re: RPG Face
« on: August 15, 2006, 02:38:29 pm »
Significant improvement... ;D
The piece presents much clearer now and i think the dithering works well as you have it...

29
Pixel Art / Re: RPG Face
« on: August 14, 2006, 09:49:21 pm »
Have to disagree with Quark about the bg...Red looks hawt... ;D
Enough about that though...

I do have to agree about the grey/green though...While I'll grant you that you have a far better grasp of color theory than I ever have, I think a more simplified, semi-linear palette would work best in this situation as it would present cleaner...But I  do really dig the line work... :)

30
Pixel Art / Re: Some tree's and grass i made
« on: August 14, 2006, 09:15:05 pm »
Lets see....Where to start here...
Looks like a drop shadow filter to me...

Also the shadows you dropped are inconsistent with the lightsource...

Just my opinion...

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