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Messages - alex pang
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31
Pixel Art / Re: Futuristic tiles/ other things
« on: September 24, 2013, 06:29:17 am »
1 step foreward two steps back. New tile style.



I like It wayyyy better, and I feel I fixed some of the issues I was having

32
Pixel Art / Re: Futuristic tiles/ other things
« on: September 16, 2013, 08:45:48 am »
This looks very good!
Thank you so much!
going to swallow my pride and work with your edit!
Will edit my post when I'm done.

33
Pixel Art / Re: Futuristic tiles/ other things
« on: September 15, 2013, 05:01:26 pm »
Nice stuff.
I liked Pypebro's edit how the platform was a stand-out colour, good choice of colour too.
Good for reducing visual boredom and great for reducing player frustration to be able to see all the platforms without looking directly at them.
still playing around eventually I will make things more like this:

(its an edit of the last version)
But I think that using those colors (cyan) will break my new colors, especially the background, that I like.
So I don't think I like that solution.
But I will try to work on that Issue anyways, maybe add a layer of green to make the light blue "popp" some more...
But here is pypebross colors integrated with the new mockup, you can judge for yourself...
I prefer mine, but I'm open to your opinions...

TLDR: whats best first or second?

34
Pixel Art / Re: Futuristic tiles/ other things
« on: September 14, 2013, 10:54:28 pm »

mockup progressing

35
Pixel Art / Re: Futuristic tiles/ other things
« on: September 12, 2013, 09:57:27 am »

I need to atleast make some stuff before messing around with some palette. any ways I can see that the current colors arent very kind to the eyes. But I'm thinking I wil let it be for now...
as for the vertical pipe, I know it was a bad idea :P
Right now sitting searching retro games for background inspiration...


like my current color choice.. might change later though....

36
Pixel Art / Re: Futuristic tiles/ other things
« on: September 12, 2013, 04:18:53 am »
my programmer left me without saying a word :/
in fact he left before even making a demo or whatever.
So I'm restarting the project on my own.
rightnow working on cool tiles and making a mockup


Update:


update2:


also can follow this on twitter @alexolsenpang
Need to start using it :P

37
Pixel Art / Re: Futuristic tiles/ other things
« on: August 28, 2013, 08:56:05 am »
This is looking real nice! Maybe the volume sculpting on the green robot/guy is a bit strange with the highlight popping (competing with the eyes?) and the various hues in the shade makes the whole figure a bit muddy looking.  Subtractive internal black/dark lines also tend to make a figure a bit muddy looking. Why not use an approach similar to that used on the terrain (where contrast is used to create invisible lines).

Played around with it and went off at a tangent, perhaps.
Thank you arne,
I liked your edit, especially the teeth, and your solution for the eye problem.
I tried to play around with it, but I think I "redid" some of my older mistakes. (too much black?)
Still not finished though, will post newer versions as I progress....



Will update later


38
Pixel Art / Re: To outline or not
« on: August 27, 2013, 07:00:40 am »
I like to do a shadow type outline when I'm unsure... i.e. a darker outline at the bottom of the forms and a colored one at the top, or a lost one (partially none).

The problem with this approach is that the figure can look like a cardboard cutout if the internal details are low contrast.
I agreed, shadow outline (nice word btw) looks great!
To avoid cutout look the thing to do is to have a high dynamic range in sprites. That means, that you should try use more varied palette, making some colors darker and others lighter.

39
Pixel Art / Futuristic tiles/ other things
« on: August 27, 2013, 06:54:05 am »
Tiles for a coop project.

And !!!
An undergroundlevel mockup!!!


Right now this is the newest edit

these are floating platforms, will change them later to be more "usable"
or lets say help user see what he can jump on...


40
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 24, 2012, 10:23:30 am »
Sorry about that

Like:
"christmassy" stuff
mockups (especially platformers)
yeti sports
penguins
cats
soviet union
splinter cell (the old ones)
stealth
about anything in between...

dislike:
anime
rpg's

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