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Messages - Cyangmou
Pages: 1 ... 89 90 [91] 92

901
Pixel Art / Re: Lava/Volcano Golem [C+C]
« on: June 10, 2011, 03:46:31 pm »
the palette isn't really good, it's to separated and there isn't a connection between two ramps. You should check out this thread, it helps a lot if you are trying to create a palette.
http://www.wayofthepixel.net/pixelation/index.php?topic=4306.0

The biggest problem is that your golem looks boring. it's just a bulky thing, more definition could be a good thing. It looks flat too, but the first thing is that you should come up with a concept which is more interesting to look at. After the concept you can try to improve your shading.

Just a sloppy and quick made suggestion in which directory you could work for your concept.

902
Pixel Art Feature Chest / Re: Gregory faces the dragon [WIP]
« on: June 09, 2011, 11:21:14 pm »
I also preferred the blinded eyes, although the othe rones looked nice too. Now I improved the blinded version.



I remade the wing texture, worked out the fire and tried to improve the sky. I chose the warm/cold color sheme , don't know if it hurts in the eyes (maybe I just looked to long at it).

903
Pixel Art Feature Chest / Re: [WIP] Fall
« on: June 07, 2011, 07:54:04 pm »
Just did a little edit



-maybe add little bit more light at her left arm to improve the focus and tone the left one down, could also be good for the readabilty
-little edit at the face (right eye seemed to be off just a little bit + shadow on the left side)
-added some shadow at the forehead

904
Pixel Art Feature Chest / Re: Gregory faces the dragon [WIP]
« on: June 06, 2011, 10:34:30 pm »
Thought the last days a lot about some things and how i can improve it, I wasn't really satisfied with the result. Now I am at a point where I need somebody who pushes my thinking or can help me

At the moment I am at this state


Used st0vens really helpful edit and worked on. I changed some major parts, especially the lighting (foreground, dragon's arm, midground), some textures (dragon's skin, other little things), and other stuff. Don't made a gif. Overtook his contrast sheme just to work with it. THe fire edit was great too, but don't worked it out. Just added a sparkle, maybe I'll make it that the mage deflects the fire.

At first one of the things is the anatomy of the mage, I thing the bigger problem was the reading of the position of his feet, because of this I changed the right foot to the left and made the right foot visible, if there are other problems i don't see at the moment, it'd be great if somebody can show me the issues.


(help lines could be useful)




Then there is another thing, i changed some of the colors with the darker fire colors just to see if there is a chance to get the heat of the fire.

I know it's a little bit eye-hurting at the moment, but I think especially in the foreground (podest, railing column, let the midground buildings maybe as they are) it could turn out nice. I also think it helps at the dragon's wings (don't edited the texture there, but I'll).
Now it's just the question if it's worth to work more in a directory like that. I think the focus will be save if I only use the darker colors of the fire ramp and it harmonises up the piece a lot. Of course there is some adjustment work to to but I wonder if the idea'll work.

The other thing is that I tried dither at the sky (don't added clouds) but I think it don't works. THe thing is that I am not really experienced with drawing skies and some basic tips would be quite helpful. At the moment I think a layered background and some interested composed clouds could be good.

Another thing i am quite not sure about are the midground tiles (the blue ones). Don't really thought about this so far, but I think there is also a better solution.

I really appreciate Helpful critique's. A special thank to Pistachio, Eyecraft and st0ven so far for their great help.

905
Pixel Art Feature Chest / Re: Gregory faces the dragon [WIP]
« on: June 01, 2011, 11:34:55 pm »
@st0ven:
Yeah it'd have been better if you jumped on earlier, but it's great that you jump on now.
The time I spend with this piece is unimportant, it's a practice thing and I really appreciate good critiques like yours. It's also good for me to try out and see different ways and how to improve some parts. I learned a lot during I did it and I am also open for suggestions, critiques and other helpful statements. Your quick edit is filled up with a lot of good points and I really think about it. If you'd go with me through all (or some) points you see, it would help me a lot. If I am not thinking about the things you said of this piece, I won't know the things next time and if I don't know them I won't be able to avoid them. The great thing about pixels is for me that I am able to overdraw huge parts =)

906
Pixel Art Feature Chest / Re: Gregory faces the dragon [WIP]
« on: June 01, 2011, 08:52:23 pm »


I'd call it finished. I made the fire and improved some little things. Because I didn't recieve any response previously, I guess nobody had anything to complain about?

907
Pixel Art Feature Chest / Re: Gregory faces the dragon [WIP]
« on: May 30, 2011, 10:19:20 pm »
It was a little bit quiet here for a while, but I found some time to work on it.



I made the dragon and the background.
Midground bottom and the fire aren't outworked so far, but it's quite near to finish (if I haven't overlooked some mistakes you'll maybe see)

908
Pixel Art Feature Chest / Re: Gregory faces the dragon [WIP]
« on: May 23, 2011, 10:40:05 pm »


Played further around with the finished palette and came up with this,
I also worked on the foreground the last days (maybe some technique mistakes there (especially banding), but I'll check it out in the end.

909
Pixel Art / Re: [WIP] Little Ninja
« on: May 21, 2011, 04:57:03 pm »
Took a break from the run animation and got started on some tiles. :)

What's this tile for? bottom, wall or something different?

910
Pixel Art / Re: Crit Blossom Tales Sprites : Twin Dragons
« on: May 20, 2011, 03:29:52 pm »
The lines are jaggy, I guess you should clear it up.

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