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Messages - Cyangmou
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71
General Discussion / Gamescom 2016
« on: August 11, 2016, 12:29:49 pm »
This years Gamescom is approaching and I wanted to ask if someone out of our community is attending it - especially considering that we have quite a few people in our community from Germany and it's surrounding countries.

I will be there.

74
Challenges & Activities / Re: The Daily Sketch
« on: July 25, 2016, 04:00:57 pm »
YOu could try to take out some of the contrast in the trees (brighter green highlights could use some darkening9 and generally you could move the green more owards blue.

Also the contrest in the clouds seems to be quite high.
Maybe get riid of the dark 2 blues in them and keep them more white.

If trees and clouds look more like silhouettes they should detract a lot less from the awesome char animation.

75
Pixel Art / Re: [WIP] Some chibi girl
« on: July 25, 2016, 09:45:15 am »
Hello Lenich,

Don't get too confused about stuff like "neutralizers" which work for a very particular painting / palette style, but aren't really used in the style you are going for.

If you want to do an anime inspired style focus first on visual clarity.
Focus on strong vivid colors.
Focus on minimal shading (highlight, light, shadow, outline).
Focus on proportions.
Focus on making shapes appear 3dimensionally on the canvas.

What you need to consider is how each part contrasts with each other and as a whole.
You need to be really clear with the positioning of each bodypart (e.g. hands, feet, head) - your posing has some weaknesses as Mystery Meat already pointed out - it doesn't help to hide h ands and feet. If you aren't comfortable with drawing them, draw a lot of em to overcome this issue.

I'd say despite chibis have big eyes, your eyes are considerably too big. Also the eyes get bigger and more simplified the smaller the bodys gets and your style has a quite detailled body, so you want to use rather smaller eyes anyways.

And you also need to consider the overall color scheme.
Red and Purple traditionally don't go together really well. Both are rather warm and they are to close together in the color circle to provide a good contrast.
Here you could use gray as a color to bring out the part which matters for the character and where you want the viewer to look at after the first glance - the face.



76
Pixel Art / Re: [C&C] Sword and shading practice
« on: July 21, 2016, 03:54:42 pm »
looks like a shortsword. If you want to make it appear longer change the width of the (wooden?) handle and make the blade narrower too.

Also the crossbar seems like a really stupid design.
First of all it'd heavily restrict your movement for quick wrist movement.
Secondly it would let the opponents blade directly glide at your arm. If you would vertically mirror it it'd make by far more sense.

77
Look at resolutions from old consoles, which are usually good to get a feeling what pixel artstyles you can reproduce on what canvas size.
Like a specific game's look? Check out the dimensions it was made for.

I listed some resolutions in point 4
http://cyangmou.deviantart.com/art/5-Tips-for-the-Aspiring-Pixel-Artist-457660938

78
updated my portfolio

79
read the rules before posting job offers:

RULES!
http://pixelation.org/index.php?topic=571.0

The paid work section is only for paid work, with a competitive industry rate.
Next time this will result in a strike / ban.

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