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Messages - happymonster
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441
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: December 08, 2007, 01:06:05 pm »
Since this thread is so useful, and very interesting, I thought I would post here rather than start a new topic.

I love the palette, but feel that it could do with a few tweaks. Here is one the versions of Arne's palettes (not sure which one now, I think v16, but with less purple in the dark blue):




My new version is below...

I think the red, blue, green and 2 dark grey/blue colours are excellent. As with what Feron said, I think the lightest blue is a little redundant. So, I've sacrificied that colour and added in a 3rd green. Although close to one of the dark blue/greys it does help take some of the greys out of the greens in the trees. Since green is so common and the colour range we are most sensitive to, I thought it was important to add a 3rd green. We still have the 2 dark colours to use and dither with the green as well. In fact we can dither the green with the dark blue to get a darker blue-green as well. The addition of a 3rd green adds a warmer colour to the mix to use as well.

I also added more contrast between the 2 medium brown/oranges as I felt they were a little too closer together.

Finally I have changed the dark grey brown into a dark purple brown. I think this helps adds a dark warm colour in contrast to the dark cold blue colours and also helps add a purplish colour to the palette. This helps remove some of the grey/blue with the images and can be used as a darker skin/flame colour (notice I've used it in the explosions). I think the addition of 2 dark but warm colours helps compliment things against the dark blue/greys and gives more options to the artist.

So, I ran the pics through promotions remap and then did some editing. I think the changes help add a little bit more dynamism to the colours. Here is the new image:

Arne's palette (HappyMonster variation #1)


442
General Discussion / Re: Street Figther HD Remix
« on: December 06, 2007, 06:32:24 pm »
For comparison, here is a screenshot from SF4, (3D, but with a nice art style)


443
Pixel Art / Re: [WIP] Gameboy-style
« on: December 28, 2006, 02:15:23 pm »
16 x 16 - FF2 stylie!




 :lol:

444
General Discussion / Re: parody pixel art
« on: December 26, 2006, 07:59:57 pm »

I think this has been 'digged' hence the Jpeg image. I've also seen this picture on Joystiq..

445

Ahh. yes, 'just' was perhaps the wrong choice. What I was trying to ask was if you came up with the original gfx style and designs.. :)

I'm sure converting from Amiga / Megadrive gfx to a smaller resolution (160 x 144?) was much harder than porting say Road Rash gfx from the Megadrive to the Amiga. You seemed to have made a real effort in making the new gfx as good as possible, which is to your credit.

446

Looks good! Did you do the original game's artwork, or was this just a pure conversion job into the 4 shaded the GB could display?

Either way, very nice.. :)

447
Pixel Art / Re: [WIP]Metal dude
« on: December 13, 2006, 10:07:44 pm »

I was expecting to see a Robot for some reason.  :lol:

448
Pixel Art / Re: [WIP] Partisan Tactics Battles : Now in dire straits!!!!
« on: December 13, 2006, 06:04:42 pm »

Beautiful work!

I think that your tiles might benefit if you had a little more contrast and a little less different hues in them. Some of them have 3 or 4 different hues, which I think is excessive for some of the materials you are representing. This might help the tiles stand out more.

Have you tried dropping your sprites onto screenshots of other isometric games and seeing if their tiles makes the sprites stand out more?

449
General Discussion / Re: Hello
« on: December 12, 2006, 08:41:13 am »

Thanks! But I'd rather have the creative abilities that you and the other top artists here have. :)

450
General Discussion / Re: Hello
« on: December 11, 2006, 07:44:25 pm »

Ah! Hello Kon!! I do remember you.

And you Miiascugh! :)

Sadly, the art program was a bit too ambitious for me at the time. If I had the creative skills of some of the people here, no doubt I would do another program for myself to use.

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