Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - happymonster
Pages: 1 ... 42 43 [44] 45 46

431
Pixel Art / Mini avatar
« on: December 14, 2007, 07:45:31 pm »
8 x 8 mini snowman avatar. Just for fun.. ;)

432
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: December 13, 2007, 11:13:31 pm »

Well, I made the darkest brown in my version more purplish as I agree with you. Not sure about the mid-range purple, but it does seem to help break up the grey/brown/blue colours of the original!

I guess it really does depend on what gfx the colours are being used for.

433
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: December 13, 2007, 11:04:30 pm »

Do slimy aliens have to be purple? ;)

On-topic: 16 colours is pretty limiting, but I think for a generic palette there should be some purple / violet in there. :D

434
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: December 13, 2007, 10:46:06 pm »

For the speccy, I think a foreground and background colour chosen from 16 colours would have worked better. But really, it had no real custom chips and was very basic and simple (but cheap). It still worked as a computer, so I don't think we can really complain. There is always another feature we would have liked classic computers to have, and now with super PC's we are still not satisfied! ;)

435
Pixel Art / Re: Sohei's works
« on: December 12, 2007, 11:08:58 pm »
Gorgeous trees, but very gruesome!

The Japanese scene is super, but I think a little too flat and overdetailed in terms of the textures.

436
Pixel Art / Re: The B.O.B.'s Dump: B.O.B. finally submits something new...
« on: December 12, 2007, 10:09:07 pm »
B.O.B. I've just gone through this thread and you have some great pixeling work here. But I see two things that affect every bit of your art:

1. You put too much detail into everything, making it hard to tell what things. It overwhelms the eye with detail.
2. Some scenes are so busy that the eye doesn't know where to look, foregrounds and backgrounds merge together. Different areas have the same colours, contrast or satuation.

As an experiment could you please draw something very simple without any real details. Then shrink it down by 400% and see if it is still easily recognisable and looks good. If not, work on the large version again until the small version looks great too.

I think that would help. I hope this proves useful, I wish I had your skills!

437
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: December 09, 2007, 06:00:31 pm »

I understood that the aim of these 16 colours was to provide a common palette useful for many different pieces of art. As such surely putting a purple in there is making it more versatile? There were no purples or violets in there at all previously (wuith the exception of a bright pink) which is more of a limited color selection to chose from.

You are right that I haven't really used the purple yet in test artwork, but that's because I'm not much of an artist.. :p

Again, this doesn't have to be adopted, it's more for my own use.

438
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: December 09, 2007, 12:25:28 am »
Ok. After another test I think it's safe to remove the pink and use the bright orange instead. For small sprites it's very similar. Ironically enough, those two dark grey-blues get in the way a bit if I try to add a darker blue, and the purple/brown does the same if I try to add a darker red. I don't think we need any more grey's, greens or oranges, and I'm not sure if a darker blue is needed. Because of that, and the tendency for the colours to shift in saturation and hue as they darken I thought it best to add a mid-range violet-indigo colour which can be used on it's own, with the dark blue or the grey-blue's or purple-brown. This could be used for sea, sky and other more moody lighting and dark pieces. Since the palette was missing purples and violets previously, I think this helps fill out the colour range a bit more now.

(HappyMonster v2)

439
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: December 08, 2007, 11:08:44 pm »

Rosse: That's handy! Is there a way to group the final dither by HSL as well? :)

Arne: With the light blue/grey that's 5 blue greys in total, when there are only 2 greens and 2 red/pinks. I'd just prefer to have it a bit more balanced, but I suppose everyone will have their say on the logic behind their own colour choices though!  ;D

440
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: December 08, 2007, 05:18:59 pm »
The dark greys look ok to me, but I have a LCD monitor which has more difficulty with colours than a CRT.  :lol:
It's a pity pink is used so rarely (but importantly), it could let us fit in a more used colour..

EDIT: With regard to the red, I like the blueness aspect of the original, it makes it more interesting to me than normal reds.

Please don't feel you have to change anything in your palette if you don't want to.. it was mainly for my personal curiosity and use. :)

Pages: 1 ... 42 43 [44] 45 46