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Devlogs & Projects / Re: D-Pixel (my paint program)
« on: March 28, 2011, 06:19:35 pm »
Thanks for the C&C, I'll look into some of these things.
BTW: Escape for instant quit isn't quite as bad as it sounds as apart from the Undo / Redo stack the workspaces are all saved..
A lot of these issues come from the fact that the Engine I'm using for D-Pixel is really designed for games and not utilities (hence the fullscreen / windowed issues).
BTW: Escape for instant quit isn't quite as bad as it sounds as apart from the Undo / Redo stack the workspaces are all saved..
A lot of these issues come from the fact that the Engine I'm using for D-Pixel is really designed for games and not utilities (hence the fullscreen / windowed issues).