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Messages - Pawige
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71
Pixel Art / Re: Faris ..
« on: July 10, 2009, 06:50:03 pm »
I think the new smaller sprite is a huge improvement on the old larger one, but I think it should be taken a bit further. I did an example edit to show you what I mean:



First of all, the saturation on a lot of your colors is maxed out, that often doesn't look very good unless you're going for the neon lights look. You'll usually want to tone it down to get a bit more gray in there, that also really helps when using colors for anti-aliasing, when the saturation is low you can use the same AA color for multiple other colors.
I assume the horse is mostly just a sketch at this point but the contrast issues are pretty severe. The mane and tail being so much darker than the outline make it look very odd. Also as was mentioned by Tuna the selout on the horse is awful. On a neutral background it looks like little spikes.
With the player character, I upped the contrast and tried to bring out the main shapes with larger, simpler areas of color. Not so sure what the shield was supposed to be so I made it metal. Maybe it's a hide shield though? I couldn't really tell. Also cleaned up the sword a bit. I like the silhouette a lot, didn't really touch that.

Edit: Yeah, don't take my "horse" anatomy as accurate, I didn't use a reference for it. :P Shading and colors still stand though.

72
Pixel Art / Re: Inconsistent Gate! Help Needed~
« on: July 09, 2009, 06:37:57 pm »
Did it by hand, just looked at the color values of each color in the palette and changed them one by one. Didn't take very long. What program are you using to make these?

73
Definitely, I think it's a huge mistake to churn out what you can and then just drop it here and think other people are going to improve it for you. Even when you do seem to be stuck somewhere and you post for help, don't stop trying to fix it! Think of yourself as a detective, or a scientist or something. You have to research, look things up, look at yourself, try to understand how the human body works. Use Google image search. Compare pictures of people to what you have right now. Try pixeling the picture you're using. Try sketching it out on paper. Explore the forms, lighting, outline, everything. Look at diagrams in anatomy charts. See how the muscles fit together. Look at yourself in a mirror. Stare at your friends and family. Look at comic book characters, they're not usually a good source for accurate anatomy but it might help you get started on basic muscle groups. Just put effort into figuring out how it's supposed to look!

74
Pixel Art / Re: Inconsistent Gate! Help Needed~
« on: July 09, 2009, 04:21:00 pm »
What I would really do is just match the palettes. If you've got buildings in the city made of the same material and same style, why not? I swapped the palettes over to see how it looks and it seems fine to me, and fits together a whole lot better.

If you don't want to do that, I think you've got about three major problems, first being that your wall's colors are way too saturated, and the next that the roof is darker than the walls, if you just modify it a bit so that the roof is darker than the walls, as it is in the soup kitchen, everything should look a lot better. Also there's the contrast problem as stated before.

75
Pixel Art / Re: Mr.Boo... has come to see you!
« on: July 06, 2009, 05:35:00 pm »
I would suggest something like this:



Did a little bit of tidying up and added a few details but nothing major. Mostly just a palette edit. My impression is that suits and generally rather drab, as opposed to the bright colors you've got right now, with the contrast between the face and the body it would work on just about any background too.

76
Pixel Art / Re: Mr.Boo... has come to see you!
« on: July 06, 2009, 02:47:03 pm »
I also like the older one better, but I think you could make it work a lot better by reversing the color ramp on his suit. Make it go from dark dark blue to a purple, instead of purple to green. You could even darken the darkest darks a bit on him. That will offset it more from the purple-to-green background. Alternatively, you could do something different with the background. Just change it a bit so that you don't have the purple-to-green on both.

77
Pixel Art / Re: dump time
« on: June 18, 2009, 02:16:47 am »
Also the second guy from the left (blue with armor), is I think a bit pillowshaded. The black lines all through his body aren't helping at all either.

78
Pixel Art / Re: [WIP] Dungeon Romp (Animations!)
« on: June 12, 2009, 04:40:38 am »
Now this is very far from perfect, but I just wanted to do a quick edit of the sword animation to show you what you can do with it. Right now your attack animation is rather weak and (from a gameplay perspective) has minimal range.



Key points to remember. You need to keyframe the extreme positions the character will be in. That is, draw him all over again in a different pose, rather than just moving a few bits around. Put a lot of emphasis on the beginning and the end of the motions, the parts inbetween are really just filler, it's those keyframes that make or break the animation. There was a thread just very recently with some very good advice about animation here http://www.wayofthepixel.net/pixelation/index.php?topic=8577.0. And there are a bajillion other good resources about in online. Do a bit of in-depth research and it will pay off big time!

79
Pixel Art / Re: [WIP] Dungeon Romp (Character update)
« on: June 09, 2009, 02:40:20 am »
Quick edit/suggestion for a few things. I think this pose helps with the belly-shield problem as well. Also made him grip his sword in a bit more solid manner and rotated the eyes just a titch forward.



Anyways, if this were a game I could play. I would play it. So good work!

80
Pixel Art Feature Chest / Re: Making a game :o
« on: May 15, 2009, 02:13:38 pm »
I like this so much you made me come out of my pixelation-hibernation to do an edit.

Yours:


Mine:


I imagine you can see most of the changes I made pretty easily. Some of the main ones were I knocked the changes in the torso and arms down a notch so that there's more continuity between the frames. so it's easier for the eye to follow what's going on. Did a lot of work on the legs, especially the two frames where both his feet were on the ground at the same time, I changed it so that the one passing to the front was raised up. Added a little bob to the head and body, as well as a few other minor things.

Anyway, did I mention that this is totally wicked awesome and I hope you finish it?  :y:

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