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Messages - Pawige
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41
Pixel Art / Re: Astronaughty!
« on: December 20, 2009, 05:35:10 am »
Updates! Changes! I think this is improvement, no?




My next step when I can find a couple of free minutes is to do more animations for the astronaut and some for the alien.

42
Pixel Art / Astronaughty!
« on: December 19, 2009, 11:28:50 pm »
Well, in between working my butt off for work, and working my other butt off on my secret Santa project (I promise it's almost done!), I've been playing with this little project, trying to teach myself Promotion. My tile-set making skills are weak, to say the least, but I really like Promotion's tools in that area. I am not at all fond of how it works with animations. I am way too used to Graphicsgale's constantly playing preview window, and having to interrupt myself to watch the animation doesn't jive with the way I'm used to working.




Sorry about the lack of transparency behind the astronaut, I just now realized how bad he looks on a light background. I think I'll just give him an outline to protect against that, but don't have time at the moment.

Anyways, I am hoping for some harsh C&C, I want the tiles to be a lot better than they are, it's supposed to be the interior of a huge ship. The animation could also use some more work, but I'm fairly happy with it at the moment. Suggestions, anyone?

43
General Discussion / Re: Official Off-Topic Thread
« on: December 17, 2009, 04:56:53 pm »
This looks pretty useful! I'm sure one of these colors has a few qualities that would help you work.

44
General Discussion / Re: honor over dollars
« on: December 17, 2009, 04:53:35 pm »
So, this is the part that I don't understand, and I have my own (not rhetorical though) question to ask regarding it.

How can you, Tetsuya, claim to "not be able to draw horses" and yet have pixeled for 10 years?

And I would like an answer. What can you draw? What have you been drawing? Why do you think that pencil skills are not necessary? Why are you posting silly questions like this instead of trying to draw horses (or giraffes or baboons or whatever)?

It seems to me this whole thread is based on a flawed question, as anyone with a professional skill level would not need to rip anything due to a mysterious inability to draw some certain thing.


45
Pixel Art / Re: [WIP] Another pixeled portrait
« on: December 16, 2009, 07:22:25 pm »
I think it's because his chest is so wide compared to his head. In the first one you posted his chest is broken up by a lot of the little details and things sticking out, making it obvious it's just decorative armor or whatever that's giving him so much bulk, but here, it looks more like a tight coat or breastplate, making him look very massive.

46
General Discussion / Re: Anybody have any questions?
« on: December 14, 2009, 06:55:40 pm »
If it helps, I've taken a little goblin I've got modeled here and spun him around with a camera looking down at him from 60 degrees up. It might help you visualize it at least, even if you don't follow anything exactly, which I would suggest you do not do.



(BTW, his proportions are close to correct, his feet and hands and head are a bit bigger than a normal human, and the arms a tad long.)

47
General Discussion / Re: Official Off-Topic Thread
« on: December 14, 2009, 02:44:23 am »
You do not want it.
So you say.
Try it! Try it!
And you may.
Try it and you may I say.

(You can spend much more time actually making art and much less time fighting with a terrible interface!)  :y:

48
2D & 3D / Re: Bitten by the sidescroller bug...
« on: December 11, 2009, 07:12:09 pm »
I think the problem with the recoil is the strange chain of events. The gun fires, flash comes out, gun slides back, gun stops sliding back and then stops and suddenly swings up. I would suggest either swinging them up immediately, or just ditch that entirely and just have the slide back. I really really really love this. Can't wait to see more!  ;D

49
Pixel Art / Re: Small game project
« on: December 11, 2009, 04:58:59 pm »
Well, I really like this a lot, so I'm going to try me best to tear it apart for you!

1. I think the rocks stick out a little too much, I'd take out the shadows and highlights as you get further from the edge so that it blends into the flat gray better.
2. Why are the hearts for his health quad-pixeled? I think they should be redrawn to fit with everything else. Though perhaps you just grabbed them from somewhere to mock it up.
3. For the animation, he probably shouldn't move back and forth at all, keep the mouth pretty much on a vertical line, and the odd "jumping" will disappear.
4. You could also turn the toes of the feet up on the frame before they hit the ground, it adds a bit more interest and give a little more power to the foot's contact.
5. PypeBros is right about the goggles, while I think it works fine on the idle pose, it looks pretty odd when he's running.
6. His close arm appears to swing back all the way across his back to his far side because you've shaded it with the dark colors on two frames. Actually, I think the biggest problem is that his shoulders don't really move, if you rotate the chest and shoulders to counter the hips and legs it will help a lot.
7. The white spot on his chest moves very erratically, jumping back and forth between frames.
8. I don't think it's good to have the black on the background tree and the forest guardian when the main character is so low-contrast, the black is a little out of place as it is, maybe replace it with another color? Or in the case of the tree, just turn it to transparent.
9. Why is the forest guardian's pose so still? Is he meant to be animated in-engine, with rotateable parts perhaps?

But as I said, I do like this quite a bit! The colors are very nice, and I like the style you've got going, it's very clean and just looks fun to play.

50
Pixel Art / Re: Iso RPG Base WIP
« on: December 05, 2009, 04:05:28 pm »
Well, you can always add more frames! But before you go on to that, you need more work on your base animation. Adding more frames to a weak animation only results in a weaker one. Take Altoontoon's advice again, it's very good. Read his post really carefully. I quote: "I think you must draw every frame, don't try to copy, rotate the members of the body because it [creates] robotic movements and your design is pretty organic." He is absolutely correct. Do not copy and paste the limbs! As hard as it is, you're going to need to redraw every frame. It's not as bad as you think it is though, and the results are worth it. Start with a basic silhouette, using slightly different colors on the limbs so you can easily tell the difference between the near and far ones. His "ISOBOX" and arcs advice is also very solid, make sure you do that. Do you have a program that lets you watch the animation as you edit it? If you don't, pick up GraphicsGale or something similar.

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