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Messages - Pawige
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11
Pixel Art / Re: [WIP] Roman legionnaire
« on: March 06, 2011, 06:19:58 pm »
Pose looks much better now!  :y:

There's something funny going on with his spear elbow, it looks like it's puckering up or a huge scar or something, I would try to smooth that out a bit. Also, the eyes are really incongruous, he's shaded and proportioned pretty realistically; at that scale, his eyes would look more like dark splotches (maybe a little of the lighter skin tones), but you have the white visible as white, which looks very cartoony.

Anyways, looking good so far, can't wait to see more!

12
Pixel Art / Re: [WIP][Nudity] Angel+Wine
« on: February 24, 2011, 12:21:26 am »
Biggest issue right now is probably her lack of an upper leg. It looks to me like her knees are right below her butt. If you extend that out quite a bit, maybe widen the hips a pixel or two, and curve the lower legs backwards more (look up some reference for that, but the calves and the curve of the shin bone often make the lower leg look like it's bent), I think it would make a huge difference. Might want to extend her buttocks crevice up and back just a little too, it looks kind of flat and small, like a baby's butt. The colors are looking suitably angelic right now though, I'd like to see the finished product!

13
General Discussion / Re: Am I the only one..?
« on: July 30, 2010, 08:31:53 pm »
I'm pretty sure there are a few other crazies around here who still use MS Paint. The main problem I have with Paint is just that it is so bloody slow to do anything with. No hot-keys, poor palette tools, no animation support. Graphics Gale is not a complex program. If you give it a week and just force yourself to use it, you'll never go back to Paint. Gale is cheap too, only like $20 for the registered version. It's totally worth it.

14
General Discussion / Re: Official Off-Topic Thread
« on: July 26, 2010, 04:22:18 pm »
That is seriously the most amazing bunch of examples of color cycling I have seen in my life! So awesome.  :o

15
Pixel Art / Re: [WIP] Crystals and undead geologists! (EGA mockups)
« on: July 17, 2010, 07:51:38 pm »
<3 this all so much. Makes me think of the cave levels in Cosmo's cosmic adventure. Or maybe it was some other game I'm thinking of. Anyway! I like the title screen, but I think the hand that is flat on the ground looks very round and flat, more like a thick pancake with fingers painted on it than an actual glove. Probably just a bit more detailing in that area would help a lot, maybe shorten the little finger and ring finger a bit. I'm also having a lot of trouble telling what exactly the big cyan things in the background are... Everything else is looking really great though!

16
Pixel Art / Re: [WIP] Isometric Car
« on: July 16, 2010, 09:31:06 pm »
Feel free to use whatever you like from my edit, but I'd just suggest you take a close look at it and try to figure out what works. Main thing for the trunk I did was just change the classic isometric 2 pixel steps to something a bit more organic, to show that it curves up from the rear to the roof of the car, and make the back window peek out just a little. There are probably a lot of other ways you could manage it, but I think the most important thing is to get rid of the boxy-ness of the rear, and pay close attention to the way the line of the back of the roof comes across the car, and how it moves down to connect to the body of the car through the pillars in the back.

17
Pixel Art / Re: [WIP] Isometric Car
« on: July 16, 2010, 09:06:35 pm »
Mush's advice definitely applies. I just have a quick thing to note--I'm definitely not the go-to guy for isometric stuff--but I did notice that the car seemed very narrow. Like two people could not fit side by side inside it.

The result of about 5 minutes of fiddling:



It could probably go even wider and be better.

18
Pixel Art / Re: NES Mock Up
« on: July 16, 2010, 08:57:01 pm »
Mmmm, lovin' it! :y: One thing I'd suggest is make the background trees a bit more slanty and randomly placed, like the main tree in the middle, at the moment they are all very much up and down and regularly spaced. Also, I just grabbed the pic and changed the brown bushes to black, but I'm not sure which I like better. It has an interested effect, I'd suggest you give it a shot and see what you think.

19
Pixel Art / Re: NES Mock Up
« on: July 16, 2010, 06:21:35 pm »
Not sure if anyone else agrees with me, but the green background was a brazillion times better than the blue in my opinion. With the blue\purple background the closer tree really stands out uncomfortably, and it loses a lot of the verdant forest look. It's also way too saturated to look foggy, so it just kind of looks like a forest with blue trees. The blue really loses a lot of the depth and uniformity that the original had. I dislike giving conflicting critiques but I couldn't keep my mouth shut about this one, as I really liked where the first two were going.

20
Pixel Art / Re: [WIP] Run-n-gun game sprites UPDATED 7/10
« on: July 10, 2010, 11:23:46 pm »
Just wanted to pop in and throw my two cents in with bengoshia. You were really making some nice progress on the sprite as it was (smaller). Making it that much bigger is seriously going to more than quadruple the workload across the board, for really no aesthetic gains. If you're going that big you may as well just go 3D.

I'll give you some harsh critiques on the big guy anyways, just for kicks and giggles:

His belt-line is curving really strangely, as if his pants are falling off in the back or his shirttails are not tucked in.

The close arm is really wacky looking. Can't really tell what's going on there, especially the chunk in the crook of the elbow.

Far arm seems to be nonexistent. We should be able to see at least a bit of his elbow I'd think. I also can't figure out where the hand holding the barrel of the gun is supposed to be.

Boots are not uniformly sized.

The shading on the legs is rather odd. Close leg highlight terminates well before the knee, which is odd.

His butt seems to be a bit droopy, though this is also accentuated by the odd curve to the belt.

The far upper leg is rather misshapen, seems to bow in at the middle, rather than out.

Anyways, I was really liking where this was going at the smaller scale and I don't think making everything so much bigger is a good idea at all.

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