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Messages - Kazuya Mochu
Pages: 1 2 [3] 4 5 ... 44

21
Pixel Art / Re: [WIP][C+C] platform tileset
« on: April 13, 2015, 09:11:51 am »
So much better! The level is much less cluttered now, the less noisy, it reads really well and just overall looks cleaner

22
Pixel Art / Re: [C+C] [WIP] help with rpg castle interior
« on: April 13, 2015, 09:10:28 am »
I know people sugested you remove the black outline on the tiles, but I think, considering how yellow everything looks, you could really help distingish what is wall and what is floor by having a black line as a good separation.
just my 2 cents though (if we still use that expression)

23
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: April 11, 2015, 02:06:35 pm »
you could have an electric eel attack!

24
Pixel Art / Re: [WIP] [C+C] Pixel Pirate in Bits of Eight
« on: April 10, 2015, 08:54:33 am »
I mean, yeah whatever... the real question is: WHEN CAN I PLAY IT???? it looks so freaking juicy and cool!
you did an excellent job in the animation. Looks really cool!

25
Pixel Art / Re: Sonic Items
« on: April 09, 2015, 08:57:01 am »
Thats really stellar work! well done!

26
I'd just like to say that I am offering this course for free to the users of this community. if you send me a pm and I see that you have zero posts, then I will not consider you a member of this community, but rather someone one who just register for free after finding this link in a blog that posts free coupons.
I owe a lot to this community, but I don't owe anything to people with 0 posts. I hope you understand my reasoning


27
Pixel Art / Re: Ermergerd erts anermertion!
« on: March 28, 2015, 02:20:32 pm »
The feet should hit the ground in almost the same X position. like walking on a plank of wood. Its the way to keep the body balance

28
Pixel Art / Re: [C+C][WIP] Underwater fish drawing
« on: March 20, 2015, 12:21:35 pm »
I think the fish is a good opportunity to try a dithering pattern ,or make a transition using the fish scales as a way to break the color into parts.

29
what hawken said, plus move the red ball up and down with the shoulders of your character

30
Pixel Art / Re: Tiles C&C
« on: March 20, 2015, 12:18:53 pm »
yes, the bricks are too far apart for it to look like a floor. Looks more like a brick wall in which the cement separates the bricks a bit more

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