Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - madmenyo
Pages: 1 2 3 [4]

2D & 3D / Re: My isometric tiles c+c plz
« on: May 09, 2011, 08:02:46 pm »
Good sugestion about the windows, they where a little on the large size anyway imo.

About the detail, i can't bring in too much detail as tiling will get obvious, i'm planning to make 4 variations of regular tiles and i don't want tiling to be noticeable, unless you going to study it :D. I will be adding decoration to walls like posters, gravity, pipes, etc so that will break it up some more too. I guess i have to experiment some more to know with what i can get away with.

I do have trouble adding in those wood grains, i have only 6 tiles for each plank inc. the edge. Adding some hard contrast to some planks doesn't look that good.

I did have a go at another concrete tile but i'm not sure if i like it better, i did try to add those darker edges that get created when pouring concrete between those wooden boards. And took your advice on the bolts. Anyways here it is, lmk.

2D & 3D / Re: My isometric tiles c+c plz
« on: May 09, 2011, 02:04:33 pm »
Thanks you, but the sims is certainly not the style i'm after :D.

I need to go from:


Some people need to take a leak against my walls i guess :D.

2D & 3D / Re: My isometric tiles c+c plz
« on: May 09, 2011, 01:31:27 pm »
Yeah, i did that with the wood, but i will be making a new tile instead of just mirroring it as in the corner it looks obviously mirrored.

Also, for the outer walls i will make more worn tiles.

2D & 3D / Re: My isometric tiles c+c plz
« on: May 09, 2011, 12:48:22 pm »
No crits yet? I know it's not exactly pixel art but i don't know other places to go get some c+c on these. I really like to improve them, there must be someone around that knows something about isometric game tiles and the style i'm trying to capture. Anyway, imported them in my editor, here are the concrete walls in action, the dirt is just a place holder but it's going to be used with 4+ variations of it.

I will be importing the wood too and post it, but first need to make some code for the windows. -edit- Just did that real quickly :D

Ps. I will be making some outside walls with more dirt and leakings on them.

2D & 3D / My isometric tiles c+c plz
« on: May 07, 2011, 12:58:34 pm »
First time i'm creating isometric tiles. They will be for my game which will have sort of similar art style as Jagged Alliance. I am looking for ways on how to improve these tiles, any help is really appriciated!

General Discussion / A specific painting program
« on: April 30, 2011, 12:13:28 am »

I am very new to pixel art, although i have drawn some tiles and textures in the passed i am not very good at it. Now i desperatly need to improve my skills because i am busy on programming a isometric tile game. I already got the dimensions i need and did a view tiles with photoshop. Not much of painting but more like sticking photoreal textures against my templates and edit/filter them a bit. My mud texture on my 32*16 tile is just a noise, dispeckle, low noise :D.

Now i did read a lot passed days and see i don't need many colors for good quality, but is using a 256 color paint program cutting on the quality of 16M colors while still picking just 3,4 or 5 shaded for a color?

Like i said i'm currently using photoshop, but i have seen some video's of people making those isometric lines instantly, and there might be programs that just add more functions that are needed for this isometric pixel art.

However, i'm still going to try for a more or less photoreal approach, jagged alliance style is really what i am looking to make. I still have to study it's palletes a bit but just have been really busy getting my tile engine together.

I also love how you can view your model at 100 or 200% and draw in it zoomed at 1000%.

Anyway, what type of program suits me best? Should i just stick to photoshop which i'm comfortable with or should i get some nice pixel art program.

2D & 3D / Re: Needs help
« on: April 04, 2011, 11:52:09 am »
You should just face it, that there is a steep learning curve initially.  Think about it, you're retraining your brain to work in a 3D medium for art.... sure we look at everything in 3D all the time, but we've been trained in art to approach it from a 2D perspective.  If you're looking to just get comfortable with modelling, I'd suggest going for Wings3D to get the feel, and the returning to blender.  You're going to have to return to a proper modelling program, so you might as well get used to it. :P

Yeah it's a steep learning curve but once you know how to handle the program you have a huge leap if you know 2D. In the end it's all about getting your creativity out in proper proportions, anatomy, color theory, composition, etc.

I have been using 3D on and off for many years but never created a really stunning piece. Since i started drawing a couple of months ago i felt it really helped me making models. If you look at the great 3D artists, they all have really good quality 2D works as well.

I'd say just go with 1 program, if your really serious about it invest some money in a good 3D app but blender is really nice too.

Pages: 1 2 3 [4]