Hi and thanks, but forgive me for my ignorance, but for the character itself in the reference it uses only white, blue and black for the outline. Except for its eyes. I agree the pink/red contrasting color makes it look nice but i barely have area to put it in. I try making my highlight a bit lighter or white and add a contrasting color somehow.
Anyway, still deciding on what perspective i am going for. Now i am leaning more towards a isometric view, because it will look a lot more dynamic.
I am "remaking" a game called Master of magic, but mix up the gameplay a bit and adding some more depth to it. Now i looked up some sprites for it and try to redo them but they look very close. Probably because there is not much room for change except the colors.
Anyway i made some spearman, with and without armor. I am satisfied but i'm not sure i am crossing some copyright laws. I might beef them up some more because currently they stand on a 42 width tile and i can increase that to around 64 if i make my battlefield a bit smaller so most setups won't need scrolling or can view it on original size.
Mine:
Source from original game:
Most drastic change is his leg, its still in a weird position but imo better then the original. I also used less colors and increased the spear length. I have no clue how i am about to make these look like axe or swordsmen but like i said i might beef them up at the cost of some battlefield room.
Now back to the original i started with