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Messages - RetroRob
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11



These mocks are a little outdated.  I've replaced the doors to look like the ones below.







I tried to match the basic layout of links house from LTTP for this one


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Pixel Art / Re: Blossom Tales - What explosion do you like best?
« on: December 28, 2011, 05:37:58 pm »
I just updated that flash file with a new green pot explosion.  Variation of the red pot explosion.

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Pixel Art / Re: Blossom Tales - What explosion do you like best?
« on: December 28, 2011, 04:20:43 pm »
I like the animation better in the anti aliased one but I like the solid edges of the other better.

Me too.  It feels much cleaner than the other and matches the rest of the graphics better in my opinion.

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Pixel Art / Re: Blossom Tales - Explosion
« on: December 28, 2011, 03:19:42 pm »

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Pixel Art / Re: Blossom Tales - Secret Wizard Room
« on: December 10, 2011, 05:54:30 am »

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Pixel Art / Re: Blossom Tales - Library
« on: December 10, 2011, 12:26:46 am »
Here's an edit with the rounded corner on the doors.


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Pixel Art / Re: Blossom Tales - Library
« on: December 09, 2011, 07:19:28 pm »
that's not a shadow on the top of the doors it's to make them look rounded.

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Pixel Art / Re: Blossom Tales - Library
« on: December 09, 2011, 06:30:08 pm »

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Pixel Art / Re: Blossom Tales - Sleep Chamber
« on: December 04, 2011, 03:51:22 am »

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Pixel Art / Re: Blossom Tales - Castle Mess Hall
« on: December 02, 2011, 04:48:54 pm »
Hey Mathias,
Thanks for the input on the eyes, my programmer and I haven't been seeing eye to eye on them.

Right for my mock ups, I'll break the tileset out in photoshop using smart objects (if you're unfamilair with photoshop smartobjects are just linked objects), and then use a program called Tiled :: http://www.mapeditor.org/ :: for creating the actual tilemaps.   Tiled is really awesome tilemapping program. It's not the best out there (DAME is what I would like to be using) but tiled works great with XNA games and it's what my programmer wanted to use so we went with that.   A nice feature that tiled does have is to save the map out as an image which I can then load up in photoshop to do my mocks.

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