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Messages - drakus2011
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11
General Discussion / Re: Is anyone using The Tile Wizard?
« on: March 28, 2011, 05:51:09 am »
The Tile Wizard was designed for the main purpose of testing your tiles to see how they look together as they would be in your game.( To help me learn to make pixel art tiles)  This program does not actually build map files for your games.

 It also allows for basic pixel editing of each tile, undo and redo actions, and saving and loading of palettes you create in the program.  These are not the only features.  It has two ways to test tiles.  Default Mode and Override Mode.  Default Mode takes your active tile and tiles it by itself in a corner of the program.  Override Mode allows you to individually place any of your tiles wherever you want in the same corner of the program.  Also this corner of the program updates automatically every time you edit your tiles so you can see how your editing instantly affects the tiling.

It also has a Color Quickbar for storing 10 colors to switch between with the 1-0 keys or the - and = keys(great for two shortcuts with your drawing tablet) on your keyboard.    It was made with the Java programming language and should be cross-platform.

(1)  I just finished enhancing the program to support more than 32x32 pixel-sized tiles.  8x8, 16x16, 32x32, and 64x64.  You can only use one size of tile throughout each instance of the program.
(2)  Also just added was the ability to have as many tiles as you need instead of being restricted to four.
These two new features will be available within an hour of this posting. 

Animations are a feature that I will be working on very soon, after adding a new window that you can open to test tiles in a large area( the size of the main program). 

 I personally am not familiar with graphics programs so I cannot say how these programs differ other than that The Tile Wizard is very simple in terms of editing, but is very helpful in terms of testing your tiles together and making simple edits to get things looking right quickly.   There are more features that you can find on my website  http://www.twodimensionalgames.com or on The Tile Wizard Software post of this forum.

12
General Discussion / Is anyone using The Tile Wizard?
« on: March 28, 2011, 02:59:50 am »
The Tile Wizard has been available for two weeks now.  Is anyone using the program?  If so what do you like about it?  What could be better about it?  If you're not using the program, what would get you to try it out?

13
General Discussion / Re: The Tile Wizard Software
« on: March 24, 2011, 09:31:20 pm »
The program can now load and save tiles in directories other than the default Tile folder.  The documentation has been slightly improved.  There have been a few minor fixes and enhancements as well.

14
General Discussion / Re: The Tile Wizard Software
« on: March 22, 2011, 04:13:27 am »
I'll check out Java's built in file chooser dialog box and I'll mess with dragging and dropping some more and see what I can do with that.
I will keep each program short and sweet and for pixel art.  I will be making more programs for other things than just terrain tiles... when I get to those areas in my current game project.  I was thinking of integrating them into one main program with seperate sections perhaps, or keep them single applications, not completely sure until I make the others.

15
General Discussion / Re: The Tile Wizard Software
« on: March 19, 2011, 07:27:56 am »
Thanks for the great suggestions Mathias!
I can try my hand at an Icon but it will most likely not be pretty. (graphics are not my best skill, however I am starting to learn so the practice should be good for me anyway)

I have thought about different sized tiles but put it on the backburner since I was only going to be practicing with 32x32 sized tiles for my games, since I put it up for everyone I can start messing with different sized tiles.  I'm thinking that the tile tester(minimap) should have a consistant value for a tile's size, so maybe at the start of the application you would enter in the tile size you'll be working with.  Unless I should try and figure something out for an assortment of different sized tiles being pieced together.

Originally the program was a fullscreen application and it supported a large screen.  I shrunk its resolution to work with smaller laptop computers as well and changed it from fullscreen to a window.  Thats why the custom pop-up dialog boxes are not OS based, because with doing fullscreen I had to stop using Java's prebuilt components like dialog boxes because they would minimize the application and interrupt your workflow a lot more than you'd like.  As the program is no longer fullscreen it will not get minimized due to being fullscreen, so I could give you some normal dialog boxes.  I was also constrained for space in the small window so I shrank the tile tester from 10x10 to 8x6, thats actually a great idea, to put it in a seperate window.

Maybe some way to link as many tiles as you want into an animated tile.  Set their frame number and their timings.

I pretty much made the application to help train myself in pixel art for terrain tiles.  That was the original purpose.  To be able to edit a tile and see the effects it had on the game world in real time.
I however, have no problem enhancing this for everyone elses purposes either.  Makes it more helpful for you and me.

Thanks again Mathias.

16
General Discussion / Re: The Tile Wizard Software
« on: March 19, 2011, 04:01:48 am »
Thanks for the feedback Mathias.  I can start doing that this weekend.

17
General Discussion / My Introduction
« on: March 17, 2011, 09:48:46 pm »
My name is Kelsey and I've been greatly interested in making video games for the last twelve or so years, right about the time of 7th Grade in school(I started playing Ultima Online: Renaissance and that really got me into that type of game).  I've been designing a roleplaying game or series of roleplaying games for the first ten years of that time.  I never practiced much at pixel art except for the little bits of things for test projects with the Visual Basic programming language.  Two years ago I started learning the Java programming language because working with "forms" and the basic things I knew about Visual Basic wasn't working for me, and have been practicing Java ever since.  I applied what I learned and started programming a massively multiplayer roleplaying game, it had its rough spots and its not nearly done but I worked on it for a year or more as much as I could to experiment and practice with Java.  During the time of the MMORPG practice I was also working off and on with a standard offline roleplaying game that mimicked SNES games.  Spending all of that time programming I never found the time to get into developing my pixel art skills.   I don't really know where to start.  I sit down and start messing around with pixels... I can't find decent colors, I don't really have any idea of the shapes things need to take in the image...I'm just sort of at a standstill with my lacking pixel art skills and other skills im sure.  I'd like to divide my programming practice time into pixel art practice so I can make pixel art for myself and be more diversified in skills.  Pixel art I see has always inspired me to do the best I can in what I'm doing but not knowing how to start off in pixel art and not producing anything of decent quality is a little uninspiring at the same time.  I've done a few tutorials I've found off the internet and the results were decent when copying the tutorial, but when I try do to something on my own ... it doesn't turn out.  Is this how everyone starts out with pixel art?

18
General Discussion / Screenshot #2
« on: March 16, 2011, 11:21:31 pm »


Thats the program in action.

19
General Discussion / Re: The Tile Wizard Software
« on: March 16, 2011, 10:57:28 pm »



Tile Menu:
 ID - Shows the Tile's number out of all of your tiles. Clicking this button selects this Tile as the active Tile.
 New - Clears any pixel drawing made to this Tile and erases its stored history.
 Load - Load a .png .bmp .gif .jpg or .jpeg image to work with.(You must load an image of the size you specified at startup)
 Save - Save your Tile as a .png .bmp .gif .jpg or .jpeg image.(Saves the image as the size you specified at startup)
 Grid - A grid that overlays a Tile area if you want that feature turned on for that Tile.
 ANIM - (Animation Sequence) - Create an animation sequence within this Tile. Placing this Tile in the Tile Tester's Override Mode will cycle through the frames of this sequence(using the specified delay values) where it would normally be displayed. Holding the control key down and clicking this button will remove the Tile's animation sequence if it has one.


Tile:
 Allows basic pixel editing of tiles. Edit tiles at a 1000% zoom level.
 Undo pixel - Undo as many pixel markings as you want until you reach the beginning of the active Tile.
 Redo pixel - Redo pixel markings until you are at the most recent action on your active Tile or until you draw a new pixel.


Tile Tester:
 Default Mode - See tiling of your active Tile in an 8x6 tiled area.
 Override Mode - Place custom tiling of any of your opened tiles in the same 8x6 area. Now supports Animation Sequences.
 Default and Override Modes - See the editing of your tiles instantly take affect in the Tile Tester.


Real Size Display:
 See what your current page's tiles look like at a 100% zoom level.


Color Creator:
 Color Bar - Shows a horizontal bar of each possible R, G, or B color one pixel wide for each hue.
 Value - Each R, G, or B Color Bar has its numerical value displayed to the Color Bar's left.
 Slider - Slide the vertical bar onto the desired R, G, or B value.
 Set Palette Color - Click this solid colored rectangle( R, G, B Color Bar values combined ) to set the selected Palette Slot's color to be this color.


Palette Menu:
 New - Clear any customized colors and start from a blank palette.
 Load - Load a saved Palette from a previous session. Also loads your previous Color Quickbar.
 Save - Save your customized Palette and also your customized Color Quickbar.


Palette:
 Customizable color Palette with 256 Palette Slots.
 Copy a Palette Slot to a different Slot by dragging a color to a new location.


Color Quickbar:
 10 Color Quickbar Slots to quickly change color while editing your tiles. Accessable with your keyboard's 1-0 keys, - and = keys, and the keyboard's numberpad.


Color Grabber:
 Hold the control key and left click a pixel in your Tile to place the selected pixel's color into the currently selected Palette Slot.


Custom Tile Size:
The program now supports a custom Tile size. You can enter a custom width and height during the program's startup. The size must be: an even number, greater than zero, and less than sixty-five.. Only one size may be used per instance of the program.


More tiles:
 The program is not limited to four tiles anymore. You can have as many tiles as you need to work with using the Back and Next buttons.

20
General Discussion / Re: The Tile Wizard Software
« on: March 16, 2011, 09:27:10 pm »
The program has been slightly updated today.

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