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Messages - Basketcase
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General Discussion / Re: Big boobed characters in video games
« on: January 20, 2013, 04:03:39 pm »
In japan they have segregated anime and manga into shoujo/shounen, girl/boy.
Does this increase sexism and enforce gender roles, or is it a way to appeal to both sides at the same time?

It's clearly reinforcing gender roles. By making a show 'for boys' and not girls (and vice-versa), you're setting up different expectations for the audiences. This holds true even if the company is spending the same amount of resources on stuff for the opposite genders. Same story with toy companies. Hell, clothes companies too.

It certainly is a way to appeal to both sides. But perhaps it is more interesting to ask whether it's effective compared to the alternative: producing universal content aimed at no specific gender. That's hard to judge. You can't run a controlled experiment. But you can infer from some theoretical considerations. It's a given that presently, gender roles in children are quite well established. So girls and boys actually, generally, have different interests. Therefore targeting those markets specifically should yield profitable results. I've skipped some steps in the logic, but I don't think my suppressed premises are too controversial.

So, with that established, you may find it more interesting to ask whether it is ethically correct to target girls and boys with entertainment based on gender, whether gender roles can be effectively eroded with entertainment-propaganda, and the desirability of doing so, etc.

So, pixel art!

How sexist would you say the oeuvre of prominent pixel craftsman Paul Robertson (nsfw) is? :D

(Damn, I wrote more than I had really intended. What I mostly really wanted to do was just post the above link. Make sure you go though all pages, 5 or so total!)

Archived Activities / Re: Secret Santa 2012
« on: December 24, 2012, 05:25:10 am »
Ooh combat animations. Thank you Mr. Fahrenheit! And thanks Facet for organising this. Merry Xmas all.

General Discussion / Re: Pixel art tool for android
« on: December 23, 2012, 11:50:28 pm »
Nice simple interface, especially in landscape orientation. Great that it works in portrait too. I'd suggest:
- a way to draw unbroken lines by swiping. Maybe a line tool.
- making the default palette prettier. Bet you could find a bunch of examples on this forum.
I've played with it a little, I'll give it a proper go when I find my stylus. Using a Nexus 7 BTW.

Pixel Art / Re: My Fisrt MockUp
« on: December 02, 2012, 10:31:32 pm »
Those rocks have some decent solidity to them. I'd bring that out more (with thicker shadows and highlights) and make the grass more 3D too. Sign is very flat, maybe break up its perfect rectangluarity. Dude's trousers fade into the sky. Hair could be made more textured.

The face reminds me of Penny Arcade characters. Not sure if I'm reading it right: white pixel + the one on the right is the (our) left eye, right eye is covered by hair, and the 2x2 square of light above dark is the nose? If I got that right, well done, it's very compactly readable there. Except now I'm switching back and forth between seeing the dark two pixels as a mouth...

Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 18, 2012, 05:49:40 pm »
Hell yeah I'm in. Time for my annual pixel piece!

I like the things I said I liked last year. Also: the sea, the sky, pirates, treasure, ruins, sex and violence.

Archived Activities / Re: Secret Santa 2011
« on: December 27, 2011, 02:04:58 pm »
Thank you slym! How did you know I love clouds :D Beautiful piece.

Loads of lovely entries here. mjau's sweet eye monster scene particularly caught my eye.

And thanks Atnas for organising this :y:

Pixel Art / Re: Apple
« on: December 22, 2011, 03:22:14 pm »
AA = anti-aliasing. It's when you smooth a harsh edge between two colours by placing a third colour in strategic places. See Atnas's apple: the dots and lines of middle red at the edge where the two large areas of light and dark shades of red meet.

This tutorial is relevant and worth reading. But skip the section on 'sel-out'.

Also, it's totally ok to have outlines.

Pixel Art / Re: Animated warning text
« on: December 22, 2011, 02:40:03 pm »


Pixel Art / Re: Apple
« on: December 22, 2011, 11:56:38 am »
Darkest shade of red appears lost in the middle shade (contrast too low). The twig colour also kinda fails to stand out from the red or the grey background.

Sticking to shading on the apple skin only, and nowhere else? That's okay as a choice, but it looks inconsistent when the skin has 4 (though effectively 3...) shades and the rest just 1.

You could put that pink to use to AA between the skin and flesh (Like in Atnas's).

At least it looks like an apple already. Atnas, your apple looks like a plum or a cherry!

Pixel Art / Re: Animated warning text
« on: December 22, 2011, 11:34:47 am »
Quote from: me

Yeah I'm done with this.

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