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Messages - Daimoth
Pages: 1 ... 12 13 [14]

131
Pixel Art Feature Chest / Re: [WIP] Magic Effects (fire)
« on: May 24, 2012, 11:42:06 pm »
Thread is now property of PP. :o

The advice I came to post is feeble by comparison: Fire generally looks like it's coming off in pieces.

132
Pixel Art / Re: shadowrun SNES homage/remake mockup
« on: May 24, 2012, 11:33:44 pm »
I think what you guys are noticing is a tangent. Makes it look like the open "drawer" (is that the word?) and the one next to it have some M.C. Escher-type shit going on. It took a second or two for my eyes to sort it out.

133
Pixel Art / Re: random palette pixel doodle
« on: May 21, 2012, 07:19:35 pm »
I don't think you overworked the goblin, but his nose is crooked.

134
Pixel Art Feature Chest / Re: Princess Piledriver
« on: May 15, 2012, 01:45:04 pm »
I love your style. Only thing I can find is readability issues on the serpent lady's outstretched hand.

135
Pixel Art / Re: Walking animation for RPG sprite
« on: May 11, 2012, 07:16:06 pm »
The head sits a little too far back on the body.

136
Pixel Art / Re: help on tree trunk
« on: April 30, 2012, 09:48:32 pm »
It looks almost disgusting in how strange the bark looks. Not sure if it's what you were going for, but I love it.

137
Pixel Art / Re: Avatar Aang & Meelo
« on: April 30, 2012, 09:13:03 pm »
I rather enjoy them. This is not criticism, but I must admit that they are creepy as hell when they blink at the same time.

138
Pixel Art / Re: Eye WIP
« on: March 14, 2011, 02:48:27 pm »
Yeah, I can clearly see that a ton of them are almost the same shade. I use Pixen, which isn't all that stable on OSX 1.5.x at this point, so I'm chalking it up to that.

Its going over a dark blue (or dark purple) background, or dark grey. I haven't gotten the background yet. I'm not sure if it will be textured or not.

139
Pixel Art / Re: Eye WIP
« on: March 14, 2011, 12:08:34 pm »
I'm actually using it for a horror-themed video game I'm involved in. I wasn't sure whether or not to anti-alias considering the bottom eye line isn't a sharp curve.

As far as the pallet goes, I only have 16 colors on my pallet. I changed the opacity of a few pixels here and there during anti-aliasing, though, I'm assuming that counts as a separate color on a pallet?

 Thank you so much for the tips.

140
Pixel Art / Eye WIP
« on: March 14, 2011, 04:39:56 am »


Hey guys, newbie here.

I started pixelling yesterday, so this was my first attempt at all the basics: antialiasing, dithering, color pallets, all of it.

Anyways, I'm stuck at the fleshy-brow part. I know I want it to dither away to the background in the upper part, but I also want it to read more like a fleshy abomination than a Godzilla-esque reptilian thing. Any ideas?

Pages: 1 ... 12 13 [14]