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Messages - shinydarklink
Pages: [1] 2

1
Pixel Art / Re: Retro Platformer Mockup
« on: June 24, 2007, 12:41:33 am »
Quote from: trick
Perhaps some occasional variation in the ground tile colours would be nice, too.
Well in the olden days.. we had limited tile pattern storage and...
Yeah... i'm just being lazy again ._. If I can keep the tile count low enough i'll consider it ;D

Quote from: Adarias
i'm wondering why your tiles are so bright and exciting and your character fade to nothing.  really should be the other way around
I tried doing this a multitude of times, but each time I didn't like the result so I never got around to doing it D:

Quote from: garsh
Personally I find the blues on the background tiles a bit garish; too much contrast.
Using these palette restrictions I couldn't find more suitable colors, so this one just stuck.


Here's two edits I made...
I tried to give more focus on the sprites by using a dark background (in this case black), just like most old games did ;D
I also removed the small amount of AA I used 'cause it looked a bit strange considering everything else wasn't AA'd.

I replaced purple with red because my palette really needed it.


I made the character nice 'n noticeable ;D try losing him now !
I'm a little worried about the cat sprite though. It's a bit dark. Mayby I should make the clothes green again...
(only 7 colors in this one :O)


And now the attack animation, with an added buffer frame.
I'm liking it ;O



@trick
Those bright mountains are really distracting XD
I like the yellow on the sprites; it really makes them stand out.

2
Pixel Art / Re: Retro Platformer Mockup
« on: June 21, 2007, 07:43:15 pm »
I put some new stuff up ;D (see the first post)

Quote from: piotrek255
nice one reminds me of megaman on NES
All is good then. I intended for it to look similar to an NES game :D

Quote from: piotrek255
the colors are kind of dull
really? I thought they were a bit blinding myself ._. the foreground stuff anyways...
The background is a little dull, but i've yet to decide on a good color that doesn't take away from the foreground scene D:

Quote from: piotrek255
the attack with a flail need one more frame
Where would you suggest adding this frame at?
I want the animation to be easily readable, but using few frames to keep that 'retro feel' ;D.

3
Pixel Art / Retro Platformer Mockup
« on: June 19, 2007, 07:12:13 pm »
Yet another mockup from Shiny ;D kekeke
I'm going for a retro look this time, so i've limited myself to 8 colors that have R/G/Bs of 0, 127, or 255.

As always, C&C is welcome ;D


[NEWEST]

Changes:
  • new main character ;D the old one looked a bit... janitor-ish
  • new HUD
  • scaled up 2x for easier viewing
  • a few new misc. sprites and tiles
  • a new mockup that's more typical of a game scene





[OLD]


4
Pixel Art / Re: Pyramid [WIP]
« on: February 25, 2007, 05:54:14 am »
You should at least TRY to attempt it yourself and show us the outcome instead of bluntly asking everyone to do it for you.
That aside, the colors are pretty boring, and definately need some more contrast.

5
Pixel Art / Re: Scottehs Pixel dump
« on: December 22, 2006, 12:23:56 am »
Fadatar:
What's up with the sides of his face? Looks like somebody took a few nibbles out of it...
I think the eyes could be a bit more colorfull, but that's just me =P
It also lacks some propper AA, and is a bit... flat.

Random Face:
The AA isn't that great, you should refer to some tutorials.
Use two different grays to AA it, not just one light gray.

Random Guy:
Reminds me of a Mii. Interesting style, but where's the arms?
The background is something i've never seen before. I like it.

6
Pixel Art / Re: "See Monster"
« on: December 21, 2006, 02:48:46 am »
Shadows you say? Heres my attempt:

I think it looks better than the last version, but i'm problably not doing it right.

Any tips on how I could make those bubbles appear shinyer?

7
Pixel Art / "See Monster"
« on: December 20, 2006, 11:13:23 pm »
After an hour and a half of pixeling... I present to you...
The terrifying "see monster!" mwahaha XD *cough*

NEW:
Attempted to add some depth to the image via shadows.

Colors: 4 (Gameboy palette)

OLD:
Added some AA and stuff...

Colors: 4 (Gameboy palette)

Original image.

Colors: 4 (custom grays)

Any C+C would be nice =D

8
Pixel Art / Re: Black Mage
« on: December 03, 2006, 10:13:27 pm »
Woohoo, the almighty black mage. My favorite! :P
I really like the color choice, especially on the hat.
The ripple on the front of the robe looks a bit awkward to me... mayby it's because the shadow is so dark?
And why is his left arm extended like that? Mayby he needs to be holding a staff or something ;)


@8bitty
Don't you think a pose like that would be a bit difficult in a 29x34 canvas?

9
Pixel Art / Re: Cliffs Tileset
« on: December 03, 2006, 10:01:57 pm »
@ZoSo
Heh, thanks ;)

@gliding
I chose to highlight places that normally wouldn't be lit because I thought it looked allot better.

@surt
The boulders are my favorite part heheh =D
Nice edit you did there, heres my version with your crits in mind:


Any more crits? Especially on that shrub >_> I don't like it at all.

10
Pixel Art / Re: Beginnings of a tileset
« on: December 03, 2006, 04:04:06 am »
I like the earth tiles. The yellowish color you added created a nice illusion of depth.
The tree is looking good so far, but i'd like to see more variation in color, it's a bit bland.
Purple is your friend ;)

-Shiny <-> out

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