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Messages - Colonel Mustard
Pages: 1 ... 4 5 [6]

51
Pixel Art / Re: [WIP] - Dark Knight
« on: December 12, 2006, 10:40:24 am »
My two cents would be that the animation looks good, but too repetitive, everything happens at once, and then repeats. Try to shuffle it up a bit if you get my point :O

52
Archived Activities / Re: The Official Secret Santa 2006 Sign Up
« on: December 01, 2006, 01:13:05 am »
I want to give away pixels too :O And all the wrappings look super to me :)

I like retro :)

53
Pixel Art / Re: [WIP] Roman
« on: November 10, 2006, 12:39:24 am »
More than satisfied with the answer, but here's a follow up question. Would I really need to take out any frames, or is 8 "considered" ok? :P

54
Pixel Art / Re: [WIP] Roman
« on: November 09, 2006, 10:41:57 pm »
Much valid points, I see what you mean.

I don't think I would've noticed the back shift thing though, so thanks for that.

I think that the biggest thing I'm curious about is if it's possible to make it use less frames, and if so how :o

Oh, and thanks for the welcoming :) I feel very welcome here at pixelation

55
Pixel Art / Re: [WIP] Roman
« on: November 09, 2006, 10:16:20 pm »
Thanks :D I based it on this image: http://www.idleworm.com/how/anm/02w/wlk01.gif so it's 8 frames. I was unsure if I could do it with lesser frame amount, and what frame I should skip/merge.

56
Pixel Art / Re: [WIP] Roman
« on: November 09, 2006, 10:02:37 pm »
Thanks for all the inputs, I took this now and tried making my very first walk animation:


It's a bit jerky with the arms, and I've noticed that the hands look a bit odd sometimes. I'd love to get more comments before I start trying to fix everything that's wrong with it :)

Sorry, but I couldn't resist:

 :lol:

57
General Discussion / Re: Perpetual Motion Machine
« on: November 09, 2006, 01:57:14 pm »
It's from the SomethingAwful forums, they've started a new one like this just recently, the old one was also made into an YTMND

Users got to make a square part where balls entered from the top and right, and leaving to the left and bottom, then they stuck it together :P

58
Pixel Art / Re: [WIP] Roman
« on: November 07, 2006, 04:24:45 pm »
had a go at an edit, but i dont know if i improved anything



im not sure what kind of game you want him to be used in, so its difficult to really know what to do (looks like it would be good for some sort of advance wars gameplay meets rome: total war thing)

Well, I dig what you did, and I really like the palette, so thanks for that :D Gave me some ideas :)
His hair really looks like an afro though

Firstly, the second sprite doesn't like this background color.  The outline on the first brings it out, but some of the colors in your palette are so close in value to the bg of your post that the second sprite is very indistinct.  The first doesn't suffer from this because it has an outline.

First sprite:
-words left out-

Yes, I noticed that after I posted, I intended for it to be used on dark backgrounds, but either way, Adarias edit is better.
I only posted the first sprite because it's what I based the second one on, it's something I never completed, I'm sorry if I mislead you :P I posted mostly for help with the second one. That should explain the outlines and left out shading ^^

Second Sprite:
The arms are way too long.  The way its shaded right now, his right arm would reach below the floor and his left arm would reach his ankle.  Again you've got block hands, which someone else can help with.  His right foot looks too wide, and his left foot looks to short.  He looks much more muscular in this one than in the first sprite, largely due to the very defined pectoral muscles.

Overall, this is quite a good start.  You've got some things to tweak, but the sprites are started well.  Welcome to the world of posting on Pixelation!

Adarias posted while I was typing and provided an edit.  Pay attention to it!  I think, however, that the use of skintone for highlihgts on the tunic makes it looks like it has holes in it.  Other than that, it's a very nice edit.

Yeah, I should've given a more detailed description of what I was aiming for, I suppose it's more of a deformed look than anatomically correct, my bad. His right (our left) is supposed to be directed towards the screen, which would explain it looking short.

Thanks :D

59
Pixel Art / [WIP] Roman
« on: November 07, 2006, 01:16:40 pm »
Long time reader, first time poster.

I've been tinkering on and off with this piece for a while:

With help and reference from tutorials at spriteart.com

But it's so huge, so I thought I'd do something smaller, and simpler, so with some loose inspiration of Kenneth Fejer (From his earliest kid icarus mockups, although not stylewise really, anyhow) I came up with this:


I find it cute, I sort of tried to replicate the previous pose, but I've run into a few problems:
- Shading on right arm doesn't make sense
- Hair looks like a helmet
- Low contrast
- Block hands

I don't think I want to make it too complicated, because I intend to animate it sometime, if I ever finish it, but I was hoping some of you guys had any good suggestions :)
Oh, perhaps I should add also that he's supposed to hold a shield with his left arm, and a weapon in the right :P

Cheers

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