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Messages - Colonel Mustard
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31
Pixel Art / Re: attacking animation
« on: September 03, 2007, 08:58:56 pm »
Human movements are rarely like pendulums, frame 1 -> 2 -> 3 -> 2 -> repeat, but rather like a cycle: 1 -> 2 -> 3 -> 4 -> repeat

If you try swinging something, you'll notice that you don't move the exact same way but backwards right after you've moved, spend some time in front of the mirror, or perhaps watch some clips from movies where they swing swords alot(300 or something, you'll probably find something), it might help out :)

32
Pixel Art / Re: skeleton character walking
« on: June 27, 2007, 09:19:11 am »
What you need to consider with your walk cycle is the path of action. Each moving part has it's own path of action, some more similar to others, I've chosed to draw the curve of how the torso stays in a continuing curve, because that's what seems to be the big problem with your animation, the body stays in the same position all the time, because the legs just cycle round

Edited from http://www.idleworm.com/how/anm/02w/wlk01.gif

You can draw similar paths for hands, feet, head, and they will all differ depending on your characters personality and depending on the way he walks, sneaks, runs, etc.

Hope that helps some

33
Pixel Art / Re: skeleton character walking
« on: June 26, 2007, 12:48:55 pm »
In my opinion, this is not the easiest way to animate a walk, because for each move of say a leg, the rest of the body moves to, so rather than animating parts, you should draw keyframes, and then fill in the frames between. So if you're aiming for a "correct" walk, you're making it hard for you by doing it piece by piece, since you'll need to eventually puzzle together it with corresponding movements in chest, arms, neck, head etc.

34
General Discussion / Re: Animation Challenge, May 28
« on: May 29, 2007, 12:41:56 pm »
I'm too up for some animation practice, but I wonder if silhouette laughing is a great idea? There's not too many ways to laugh in an evil or sinister way is there? And alot of them requires more than a silhouette to really bring it forward. Could just be me though, but I thought I'd ask :P

35
General Discussion / Re: Official Off-Topic Thread
« on: April 23, 2007, 04:17:19 pm »
I'm using (Or was, my desktop computer died recently, possibly the psu, anyhow) WinXP on my desk comp, OS X on my laptop and Ubuntu on my server, and can't honestly say I prefer one over another in general. Sure, when it comes to doing certain things I might pick one of them, but as a general desktop comp, I don't see any reason to use one over another, because there's always some quirks in an OS that another does better, but it's just a circle jerk.

For me the important thing is rather that they all can work together, network shares, remote desktop, etc, and that works just dandy from what I've noticed.

Though, if I were to choose an OS to use on a laptop, I would choose OS X, if I have mac hardware that is, because expose and the touchpad scroll features rock (I know Windows have similar things, but from what I've noticed, those third party products aren't nearly as good as the ones that are in OS X, no fanboyism)

And for server, I haven't tried using OSX, but from sad experiences, I find myself more comfortable using linux distros for servers rather than windows.

36
General Discussion / Re: Learning the Language
« on: April 22, 2007, 07:45:03 pm »
Depends on your experiences with programming really. You could either try to find some tutorials, perhaps buy a book that's focused on teaching C#, or you could dive right in, try out some easy projects, and google your way to success.

Another way would be to do the hard way, learning about everything that lies behind all those fancy methods that you get for free when using an easy language. If you have the patience, that's always recommended :)

37
General Discussion / Re: Learning the Language
« on: April 21, 2007, 08:43:10 am »
I agree with Gil, start with OO, but I'd suggest C# instead, it's much more pleasant, and Visual C# Express is very nice.

38
General Discussion / Re: What's going on: (BUG REPORTING THREAD)
« on: April 18, 2007, 04:24:40 pm »
The links to newest unread post aren't working (The three squares), it takes me to the first post in the thread :(

39
Pixel Art / Re: Naked male sprite
« on: April 06, 2007, 08:01:46 pm »
Dunno how to describe it really, but his arms move the same way that terminators does when he walks, which is not alot :P

I've only got this reference, and it's a bit exaggerated, but perhaps you get what I mean: http://www.idleworm.com/how/anm/02w/wlk01.gif

40
Pixel Art / Re: pixel self portrait + other stuff
« on: March 20, 2007, 07:32:13 pm »
My suggestion would be for you to preload all the images, so that they show at once when you hover :) This looks great so far :D

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