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Messages - metachaos
Pages: 1 ... 3 4 [5] 6

41
Pixel Art / Re: RPG Spriteset Char
« on: March 22, 2011, 02:58:29 pm »
Hi everybody,

Made a new Spriteset



C&C

42
Pixel Art / Re: RPG Spriteset Char
« on: March 22, 2011, 02:57:27 pm »
.

43
Pixel Art / Re: RPG Spriteset Char
« on: March 14, 2011, 12:31:47 pm »
Ingame screen





complete run animation


44
Pixel Art / Re: Game development!
« on: March 12, 2011, 01:46:50 pm »
Is there any website where we can follow your progress and maybe alpha/beta test the game ?

Keep up the good work !

45
Pixel Art / Re: Game development!
« on: March 11, 2011, 10:21:21 pm »
Concept seems kindda kewl.

Platform ?

Ingame footage ?

:)

46
Pixel Art / Re: RPG Spriteset Char
« on: March 11, 2011, 12:45:58 pm »
I agree with you but due to memory restriction, as this is a game sprite, i can't afford to have more than 4 frames per animation. That's why i came here in the first place, to get advice about making a correct animation with a few frames.

If you should take only 4 frames from the pictures you showed me, which ones would it be ?

47
Pixel Art / Re: RPG Spriteset Char
« on: March 11, 2011, 09:57:46 am »


added the arms C&C would be cool so i know what isn't good.

Thanks

48
Pixel Art / Re: [WIP] Roman legionnaire
« on: March 10, 2011, 04:24:48 pm »
Excellent job!  face seems weirdoo though       :y:

49
Pixel Art / Re: Older-ish work
« on: March 10, 2011, 01:55:23 pm »
Highlights on the monsters standing animation could be a bit animated. 

Very good work



50
Pixel Art / Re: RPG Spriteset Char
« on: March 10, 2011, 01:28:59 pm »
Modified some elements on the legs like the background knee which was too much rised on the second frame.


I started sketching quickly arms :



EDIT : after some minor changes i made a gif.




 lot of things must be fixed like arms size.   The harder part is for me to represent anatomic stuffs like shoulders getting up and down while running, background arms being smaller than the foreground one.

I also made a mistake that i corrected : when you run on the spot before a mirror  :crazy: you can see that whenever your left leg get up, the opposite arm get up with it and i think that's an important balance part.

i would like to rotate the chest a few but i can't manage to do it properly because i lack of shading skills.

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