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Messages - metachaos
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31
Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 19, 2011, 06:43:32 pm »
@Olothontor :     I did see myself on a mirror but i don't see the need of rotating torso. 

Let me explain my point : in all Combat sport, the first rule you learn is to avoid having your torso facing your opponent. Why ? Because by doing this your opponent can easily hit your chest.  If you keep in the stance in which my sprite is, it's way harder for your opponent to lend a critical blow to you chest.  Thats why when i'am doing the motion in front of my mirror i don't flip my chest/torso and he keeps being in the same state before and after casting my arm.


32
Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 19, 2011, 10:42:11 am »
@Pistachio :  i don't see how i could move the torso ?  i will try to move the whistle and the sword as you say to see if its good  Thx !




EDIT :


I made some changes :




EDIT2 :

I forgot to tell that this sprite go in a video game and i can't do more than 4 frames for the animation, that's why i can't more frames for a smoother motion.

33
Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 19, 2011, 10:37:33 am »
Thanks for your advices.
But unfotunaltely, the fact that i'am not a good drawer and i'am not good at proportion lead me to hours of work for the basic idle stance, and as i don't have enough time to "learn" the very good process that you talk about, i'am bound to keep on editing frame per frame which is not a good solution to have a smooth and dynamic motion.

Anyway, posting here helped me a lot since the motion is way better from the start (even if it's still not good pixel art which i must admit)

As soon as i finish this project i will do something to learn how to pixel quickly with redrawing the whole body each frame.

Thanks

34
Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 18, 2011, 11:14:18 pm »
Thanks for the tips .

I followed your suggestion and made some improvements :

- added a thumb for the hand to look less bitchy.
- removed the motion blur effect and did a pixel art motion blur on the begining of the motion like suggested.
- more lightining effect with more contrast





this is the starting stance :


35
Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 18, 2011, 01:23:17 pm »
Sorry for the use of layers, i really thought i was doing pixel art  :(

if you have idea to improve the lighting effect i would be glad to know how.


the 2 first frame are transition from idle to skill cast, i choose to move legs because the char need to have a good grab of the floor with his feet.
when i do throw my arm i can do soemthing near from what the char do naturally. But i understand that's not the case for all people and that it may seem strange.
Perhaps if instead of opening his arm he close it so that the skill come out of a punch would make it more 'manly' ?

36
Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 18, 2011, 12:53:46 pm »
I used a layer with a screen effect to do the lightning which looks good for me.

About the bitchslapping stuff, i get it, but i don't see how i could avoid this? Any idea?   and for the legs i made minors modification so that the motion can be read and all the body (exceptthe head perhaps though i animated hairs)
 
the first 2 frames arn't from the idle animation, they are part of this skill casting animation.

37
Pixel Art / [WIP] RPG Casting Skill animation
« on: July 18, 2011, 12:06:36 pm »
Hi,

Need some C&C.

I'am still working on my RPG for PSP, and can't find what's wrong in my sprites casting skill animation :



Thanks

(by the way if some of you wants to help with the game, we are making partnership with digital coproductions)

38
Pixel Art Feature Chest / Re: Stuck with BG (18+ nudity)
« on: March 24, 2011, 01:07:20 am »
Love the contrast on the third one :)

39
Pixel Art Feature Chest / Re: Stuck with BG (18+ nudity)
« on: March 22, 2011, 07:22:09 pm »
Picasso did a lot of different things based on what pleased him, so do JinnDevil...  Art is but the thing you can feel with your senses and no one has the right to tell you to do something because you're not cubist or whatever...

EDIT : the worst artist are those who waste time talking about art instead of making art IMV

40
Pixel Art Feature Chest / Re: Stuck with BG (18+ nudity)
« on: March 22, 2011, 07:13:02 pm »
I don't agree with the mist waterfall stuff.

A piece of art is art, when picasso was drawing his abstract painting, there was a lot of non possible shapes... and who cares ? it's art, stop thinking about art like mathematics !

I find myself the splash stuff kindda exciting and would take it as a metaphore, of girls wet of envy, waterfall being between legs. It's kind of erotic and poetic and if you put mist on it you will go from an artistic and spiritual work, to a realworld making attempt which will fail whatever you try as realworld isn't made of pixels..

Peeps on this forum really need to go see some of Amano's work and see how disrespect of proportions can lead to beautiful things.

Stop being so stubborn and let creativity be !

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