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Pixel Art / Re: [WIP] RPG Casting Skill animation
« on: July 19, 2011, 06:43:32 pm »
@Olothontor : I did see myself on a mirror but i don't see the need of rotating torso.
Let me explain my point : in all Combat sport, the first rule you learn is to avoid having your torso facing your opponent. Why ? Because by doing this your opponent can easily hit your chest. If you keep in the stance in which my sprite is, it's way harder for your opponent to lend a critical blow to you chest. Thats why when i'am doing the motion in front of my mirror i don't flip my chest/torso and he keeps being in the same state before and after casting my arm.
Let me explain my point : in all Combat sport, the first rule you learn is to avoid having your torso facing your opponent. Why ? Because by doing this your opponent can easily hit your chest. If you keep in the stance in which my sprite is, it's way harder for your opponent to lend a critical blow to you chest. Thats why when i'am doing the motion in front of my mirror i don't flip my chest/torso and he keeps being in the same state before and after casting my arm.