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Messages - metachaos
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Pixel Art / Re: Studying Pixel Art with Megaman X sprites
« on: April 02, 2016, 05:02:39 pm »
@Rocifier :

I wanted to go with a SD style so yeah, proportion aren't realistic.

I tried to modify legs to check if the whole body can be balanced with such proportions :

what do you think ?

Pixel Art / Re: Waitress Animation
« on: March 30, 2016, 07:14:44 am »
Hi Shnurbs,

Funny piece :)

The black has too much contrast on the skirts, you should light it up a little bit.
Shadow on the knees should move has the skirt is getting up and down.

It's very difficult to read the facial expression. You could had a little more contrast and/or use brown eyes.

It would be nice if shoulders could have a little motion too, implying whole arms.
Would be nice if you could also get some bending on the knees.

:) good luck

Pixel Art / Re: Studying Pixel Art with Megaman X sprites
« on: March 29, 2016, 06:31:42 pm »
@rocifer : Thanks for the advise !    :)

I agree with all the underlining you did.

 I'm trying in a first time to get the whole character with good proportions and i'll then edit the different points you notified.

So far : ( Arms still thin, i'll try with big hands to get a SD style.  Thighs need to be thicker too..)

I think i'll go for your suggestion and add this 360 in titlescreen, or menu yes.

Here a little screenshot of the level editor lol :

And one ingame :


I did the whole body and edited the hands the chin (larger and metallic lighting) and the neck as suggested :

I will try with much larger legs and more spread feet.
Think my shoulders also need more width.

What do you guys think ?

Pixel Art / Re: Studying Pixel Art with Megaman X sprites
« on: March 28, 2016, 09:05:20 am »
@Friend : I totally agree !

I'm doing an upscaled 360 (8 frames) of the full char to define the chara design and will sprite again after that :

What do you think of the head like this, is it making sense ?


EDIT -----------

Haha this thing is too damn long to do  :'(

Wondering if it is better to do part by part or sketch the whole char before detailing  ???

Blobbing the arms :

Maybe too thin, i'll try to muscle arms a little bit  :yell:

Pixel Art / Re: [WIP] Samurai-Inspired Character.
« on: March 27, 2016, 09:04:26 am »
much better with the contrast :)

Pixel Art / Re: [WIP] Samurai-Inspired Character.
« on: March 26, 2016, 11:51:18 pm »
Hi Tsej,

I tried to edit some stuffs coz your samourai is neat :=)

Pixel Art / Re: Fish [C&C]
« on: March 26, 2016, 06:37:30 pm »
Nice :) it's more subtile and more relevant therefor !

2D & 3D / Re: Digital Painting and other Atrocities
« on: March 26, 2016, 03:13:22 pm »
I'm a fan :)

You've got a very personal style and those pieces have a strong identity.   

Don't hesitate to show us more :)

Pixel Art / Re: Fish [C&C]
« on: March 26, 2016, 01:53:39 pm »
You're right ! good luck, i'm following this piece :)

Pixel Art / Re: Fish [C&C]
« on: March 26, 2016, 11:02:24 am »
In the reference posted by Seiseki, there is a tiny gradient between black and yellow, i wonder if it would be better with this orange/redish color as a merger ?

Did an edit to see if it works :

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