Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Wes
Pages: 1 ... 3 4 [5] 6 7 8

41
Pixel Art Feature Chest / Re: Platforming Tiles [WIP]
« on: December 09, 2011, 07:07:00 pm »
Well of course it looks weird half finished! :blind: Thanks for your input about the center part--I agree.

Did a color edit. I think it helps:

i looove this man. the colors are really sleek—the blue/purple really helps bring it together.

can you just flip your rocks for the other side? i mean you're not SUPPOSED TO but it could look fine and at the very least it will be a better placeholder.

also on the rocks where they touch the grass (the steps) you could ahve some blades overlap the rocks to give it more depth. now it sorta looks like the rocks are sitting on top of the grass.

42
Pixel Art Feature Chest / Re: RPG Tiles - Chip16
« on: November 27, 2011, 06:30:29 pm »
the mockup makes it clear that you should make some easy tiles to smooth things together—notably outer curves for the cobble street the cliffs, and some tiles for overlapping trees. (and around the water too, but I think you're probably getting to that anyway)

also seeing it like that the cobble is very repetitive to the point of being annoying on the eyes—though i think you've already noticed that yourself. the same with the sand tile—i think that texture/pattern is adorable but it could be spaced out a lot more (sort of like how you are doing the grass) so it doesnt seem so repetitive.

the dark grass on the right side seems weird the way you have it there—i hope that it's just there to show off the tile in the mockup

overall these are looking sweet. i absolutely love the clean style. keep at it, man.

43
Pixel Art / Re: Animating! ... crap.
« on: November 27, 2011, 06:23:17 pm »
man this has come so far in just one day. great improvement, man.

i'd love to see what animation you tackle next. a sword? more arrow stuff? a walk cycle?  :-*

44
Pixel Art / Re: Animating! ... crap.
« on: November 26, 2011, 08:17:18 pm »
exaggeate!! bring that arm back more, really stretch the bow out. maybe have him move his torso. there's like no power in that at all, man.

45
Pixel Art / Re: [WIP] Self-Portrait
« on: November 19, 2011, 12:45:30 pm »
1. you shoud avoid using pure white (#fff). looks like he's got a spooge of mayo on his cheek.

2. the most obvious problem with this that bugs me is the shading on the face, the long stripes of color. i'd give you an edit but I'm babysitting (and i'm lazy) but try to accentuate the planes of the face with solid colors and use some of your inbetweens as buffer colors. you don't need to have those kinds of repeating strips of ascending colors—it looks really wierd.

3. the mouth seems really long and the neck seems too thin. maybe that's a case of animeitis

46
Pixel Art / Re: [WIP][C+C] Rock Floor
« on: November 16, 2011, 08:36:26 pm »
Quote
It does have issues with the top edge and possibly perspective.  It doesn't look like a rock you could feasably walk on.  You'd need to imply that there's flat stable ground you can rock up top the rocks (and would also help with the desired shape).

i thought the same thing as this, man.

my question is: how big will the character sprites be? walking on these will be really awkward. i would suggest bringing them in tighter or adding smaller rocks between them to create something a little more walkable.

these rocks look like a great starting place, but they don't really create a floor on their own.

47
Pixel Art / Re: [C&C] Kain's Semi-Naked Templates II : Battle Animation
« on: November 16, 2011, 08:32:19 pm »
Hey Kain

There's something really weird going on with that run cycle, man. It looks like it's animated backwards. imo that's the biggest thing getting in the way of a more detailed critique (and maybe if you could let it cycle through the walk a few more times so we could get a better feel for it).

When he walks holding his sword, it could bounce a little bit.

It's also pretty jerky. I mean the whole thing is jerky but I take it that's because of XP's frame limit (that can be increased with some RGSS, it might be worth it for something this big).

48
Archived Activities / Re: Secret Santa 2011 - Signup Thread
« on: November 16, 2011, 08:23:44 pm »
in....

what i would love to see would be sprites or a game mockup based on The Wire, the Sopranos or Breaking bad.

if my santa's not familiar with those then pokemon is always an alternative.

49
Pixel Art Feature Chest / Re: [WIP] 32x32 RPG tiles C+C
« on: November 10, 2011, 11:41:34 pm »
Yeah, it's the arms that make it look like he's marching or powerwalking. In a regular walk, they should be straighter, more of a hang-and-swing from gravity.

50
Pixel Art Feature Chest / Re: [WIP] 32x32 RPG tiles C+C
« on: November 10, 2011, 07:55:43 pm »
I love that dirt tile, man (i'm gonna use that for ideas with some ground tiles of my own that i've been stuck with if that's cool with you). And that water looks great—where the dirt and the water connect really works—it looks like a muddy little stream. Sweet job there. Are you gonna post an animation of the water? I'd like to see it in action.

There's something about your greenery that bugs me, though. The grass and the trees—both of them have a kind of sharpness that could work on its own, but doesn't fit in with the solid ground tiles. Maybe it's in the colors. The grass in particular: it tiles nicely but it doesn't seem to blend tonally with the other ground tiles. I have the same problem with the tree trunks—they seem really sharp. normally i'm all over high contrast, and i think what you have is good, but if you can blend them just a little bit more it would match the floor more.

i guess that's the thesis of my criticism: your grass and trees don't blend into the ground as nicely as the ground and water blend into each other. the result is a kind of jarring mishmash.  can you try re-using come of the colors on the trees?

Pages: 1 ... 3 4 [5] 6 7 8