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Pixel Art Feature Chest / Re: plain dark tiles
« on: January 12, 2012, 04:11:08 pm »
i like it for two main reasons.
1. i'm lazy
2. readability
the first one is obvious—less stuff to make tile perfectly.
the second one is more important—i'm a fan of not bothering with making the player worry about stuff that doesn't matter to the game. if an area is blocked out, then it's immediately obvious that it's not important—that it's impassable. a wall is a wall and there's no point in looking at it or thinking about it. I'd rather spend my time and effort (and the player's attention) on something that will have more of an impact on the gameplay itself—like animations.
i do it because i started with RPGs—and interior RPG maps would have the "ceiling" areas blacked out. that's where i got it from.
1. i'm lazy
2. readability
the first one is obvious—less stuff to make tile perfectly.
the second one is more important—i'm a fan of not bothering with making the player worry about stuff that doesn't matter to the game. if an area is blocked out, then it's immediately obvious that it's not important—that it's impassable. a wall is a wall and there's no point in looking at it or thinking about it. I'd rather spend my time and effort (and the player's attention) on something that will have more of an impact on the gameplay itself—like animations.
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I'm also curious about where the idea originated, can't think of anything off the top of my head.
i do it because i started with RPGs—and interior RPG maps would have the "ceiling" areas blacked out. that's where i got it from.