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Messages - Wes
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21
Pixel Art / Re: Platform hero animations
« on: February 01, 2015, 01:50:52 pm »
Thanks guys  ;D

Quote
Hey I made a little change to your jump animation

I like this and made some small changes to the position of the legs. I can't animate the legs that way though, because in game the frames won't be used that way. To compensate for variable jump and fall heights, it'll be a looped 3-frame for the upwards and then a looped 3-frame for the down (with another frame for the peak of the jump and the landings).



Quote
made her balance on the hind leg, adapted some of the frame timings, twisted her torso a little in the third frame and shown her left arm to indicate a the actual lunge. finally adjusted the sword position a little to blend better between poses

thanks for the feedback and the edits, man. much appreciated.

i've done some more work on the attacks. here are the new gifs:



going in a better direction, still not entirely happy. i need to go to sleep and come back to these. been working with these guys all night  :ouch: :'( :blind:

22
Pixel Art / Platform hero animations
« on: February 01, 2015, 11:21:41 am »
ok so this is what i've been working on lately.


idle beathing, regular running, jump.


these are her sprites with sword and shield. haven't animated them yet, gonna add the sword and shield to the animations above.

i'm more or less happy with this stuff so far. there's room for improvement, there always is, so feedback welcome. mostly these are for context because i'm having trouble with the attack stuff:



obv these are nowhere near as polished as the above stuff. SOMETHING doesn't feel right. could use some advice and feedback for the attacks. thanks guys.

23
Pixel Art / Re: Monastic Fortress Mock-Up
« on: February 01, 2015, 07:54:51 am »
one thing that sticks out is an inconsistency in styles. for example, the wood stuff has less colors and more contrast than the bricks and the grass, which makes it stand out a lot. likewise, the dirt looks strange next to the soft grass. that kind of thing.

I like the texture on the bricks a lot. imo though for the angled walls you could do something like this to better show the depth:



(obv i did it sloppy and just changed the brightness really quick but i think it shows the idea)

you said "no shadows in this mockup" but idk if this is what you mean or you meant something else. if you have other plans for that kind of thing then all good.

also this:


yours  |  mine

again super sloppy, but the way that you did the tilted brick looks awkward and unnatural. something like this would angle it in a more realistic way.

I notice the tiling in the grass texture; there's a repeating dark horizontal line. It's suble and something maybe only a perfectionist would pick up, but maybe worth mentioning.

24
Pixel Art / Re: subpixel animation feedback
« on: May 10, 2014, 03:57:52 pm »
thanks guys. so here's the latest animation i'm working on:



not complete. (apologies for the huge blank space around it. i had other stuff on the sheet for reference). looking for feedback before i go further with this one.

25
Pixel Art / Re: Steampunk Character
« on: May 03, 2014, 02:53:15 pm »
I love the style and the design of the character. This seems like a great base. Your light source appears to be nice and consistent, too. I love the big light circle-eyes. Cute style. I saw the smaller sprites in irc and loved them.

What's going on with the right (his right) arm? Is it like a baby hand or something? Similarly, his left leg seems strange. At first glance, it looked like he was missing one foot and had a baby arm. But the more I look at it, I think that he's intended to be in some kind of half-running pose. I think that it has to do with the width of the crotch, which makes it look like he's sitting down.

Other than those structural things, it needs some refining. There are lots of jagged lines, and some banding here and there. It's particularly noticeable around the chin area, and the brim of the hat, around the crotch, etc.

26
Pixel Art / Re: subpixel animation feedback
« on: April 25, 2014, 06:15:47 pm »
sweet man thanks a lot.

great call on the hood. it was the one part that was really giving me a hard time. much appreciated the edit man.

27
Pixel Art / subpixel animation feedback
« on: April 25, 2014, 01:44:34 am »
so i'm ready for my next big LEVEL UP in terms of pixel art and i really wanna nail subpixel animation.

here are two fairly basic animations/sprites that I made today in which I tried to do some stuff.





i'm fairly proud of them for the most part (especially the druid-necromander guy). i feel like i'm starting to get this down but i figured that it couldn't hurt to share and ask for some feedback  :D

for improvement reference, this is an older animation that i made last year. the perspective is different but it was one of my first attempts at using subpixeling and i don't think that i even did enough for it to make a difference (and where it is noticeable, i dont like it)


28
man this is badass if it's your first thing.

honestly dude your first proportions were a lot better. they fit the cartoon style better—the updated version has legs and arms that are so long and thin that they almost seem creepy, and the same with the body—it looked better when it was more beanlike. i like the big-headed cartoon style, but with a body that thin and with limbs that thin the head is just too big

good luck man i'm looking forward to seeing where this does

29
Pixel Art Feature Chest / Re: [WIP] "Labyrinth" Sprites and Tiles
« on: February 01, 2012, 06:02:13 am »
hey man i LOVE the concept and the style. this project seems awesome. i like your bright colors too :)

what jumps out at me from your mockup is the ceiling—it's so harsh against the nice green walls and has a strange kind of distracting incompleteness to it. imo adding some kind of border to the tops of the walls will smooth it out and help solidify the walls and bring it together really nicely.

here's my suggestion:



kind of a lame quick edit but it gets the idea across.

as for your running animations—is there a reason you're only using two frames? i can imagine that sprite having a BEAUTIFUL run animation with 6 or even 4 frames.

also could you explain the HUD? i'm really not a big fan of it as it is but I would love to know more about your plans for its gameplay applications

good luck dude and keep us updated

30
Pixel Art Feature Chest / Re: [C+C][wip] first attempt at a tree
« on: January 16, 2012, 05:56:32 pm »
it's very grainy.

in other words, you have lots of single pixels floating around that are more annoying than helpful. i get that you're going for texture, but focus on form first. take advantage of clusters rather than throwing single pixels everywhere. it looks like these were shaded with the spray can tool from MS Paint  :lol:

also your color ramps are very straight. don't be afraid to hue shift them some, bro.

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