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Pixel Art / Re: Platform hero animations
« on: February 01, 2015, 01:50:52 pm »
Thanks guys
I like this and made some small changes to the position of the legs. I can't animate the legs that way though, because in game the frames won't be used that way. To compensate for variable jump and fall heights, it'll be a looped 3-frame for the upwards and then a looped 3-frame for the down (with another frame for the peak of the jump and the landings).
thanks for the feedback and the edits, man. much appreciated.
i've done some more work on the attacks. here are the new gifs:
going in a better direction, still not entirely happy. i need to go to sleep and come back to these. been working with these guys all night
Quote
Hey I made a little change to your jump animation
I like this and made some small changes to the position of the legs. I can't animate the legs that way though, because in game the frames won't be used that way. To compensate for variable jump and fall heights, it'll be a looped 3-frame for the upwards and then a looped 3-frame for the down (with another frame for the peak of the jump and the landings).
Quote
made her balance on the hind leg, adapted some of the frame timings, twisted her torso a little in the third frame and shown her left arm to indicate a the actual lunge. finally adjusted the sword position a little to blend better between poses
thanks for the feedback and the edits, man. much appreciated.
i've done some more work on the attacks. here are the new gifs:
going in a better direction, still not entirely happy. i need to go to sleep and come back to these. been working with these guys all night