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Messages - Hazzy
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Pixel Art / Re: Robes
« on: May 23, 2011, 10:45:21 am »
Hazzy = No problem. I want you to read this, so you can learn the proper strategy when dealing with smaller sprites. (explains some key things)

And this next page, how to make smaller sprites... (the most important part)

These are two of the tutorials that I learned before back then when I started making rpg stuff.

Thanks again, you've been a huge help. First I'll go make a cupa before digging into those tutorials since it's a big read. :P

Pixel Art / Re: Robes
« on: May 22, 2011, 07:19:23 pm »
Here's an edit. This is the proper light source that you must use for MAP RPG characters.

Note that I also altered the lineart and gave the character a more human-like anatomy instead of the square head, I also used the 2nd shade color and spread it around properly so the character has a shape like his muscles and so on... I also adjusted the contrast for the colors. Hope this helps.

Thanks that's gonna be a really helpful reference for me.  On my version I was actually trying to shade the abdomen but it ended up being tiger stripes lol. Really that has helped me a lot.

Pixel Art / Re: Robes
« on: May 22, 2011, 06:23:48 pm »
I guess the front? Heh that's one mistake I'll have to correct.

Note to self: Decide on the light source before spriting.

Pixel Art / Robes
« on: May 22, 2011, 06:08:08 pm »
Having a little trouble getting the shading/lighting correct on a robe I'm trying to sprite. The hair does seem a little off too but that's not really one of my concerns right now.
Accepting any help/critique if possible ;).

This is the base I made earlier as well which has the animation along with it, I think it's fine but I'm no expert.

Pixel Art / Re: [WIP] Game Sprites
« on: March 04, 2011, 06:15:39 am »
I second the motion to tone down the colours, they are, at this moment, far too saturated. Even opening GIMP/Photoshop and adjusting the saturation slider could really improve this, though you might end up needing to up the contrast too, sometimes weird stuff happens. Manual swapping is, of course, preferred. I also suggest transition tiles between the land and ocean, this will add alot to the piece without even being that much work. As with any piece, the potential is there, you just have to work at it. I also have to ask - why does the top 'Treeling' have single pixel eyes when the rest have mario mushroom-esque eyes?

As for the top 'Treeling' having single pixel eyes is due to the animation of the eyes to show a blinking effect. (The 'Treeling' just so happened to blink when I took a screenshot)

I have reduced the colour bleed on the grass tile and looks much better now, no idea why I didn't do it in the first place heh.
Well... Just going to have to keep working at it!

Thanks for the feedback guys.

Pixel Art / [WIP] Game Sprites
« on: March 02, 2011, 12:15:05 pm »
Alright lets go first post!
Working on sprites for a game I'm working on and just need a little help/tips on my spriting (basically need a few pointers on how I can improve these):

(Gonna redesign this one later, no idea why he has a metal arm - was meant to be armour at first but ended up as a metal arm...)
Character 1:

My fail version of trying to make him face right:

(Sort of priest guy)
Character 2:

Alt colour (tried hiding the face on this one, for example trying to hide the identity of the character)

(Ice Mage - Ateast going to be)
Character 3:

Alt colour

Different game project (Less detailed sprites)
During Battle


My current obstacle is making the same character face left/right (For the more detailed sprites) and then I have problems with doing the animation, just need a few pointers with that.
Or in general everything here could be better and I'm still learning so I'll be thankful for any advice :).

- Hazzy

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