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Messages - Greger
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Pixel Art / Re: [WIP] Roman legionnaire
« on: March 08, 2011, 03:14:02 pm »
Hey, good improvements overall!

The only thing i dislike in this new version is the helm, you added some dark pixels wich dont seem to work. The helm is where you have the biggest amount of isolated pixels -wich don't fit with metal at all- they look noisy and add some texture to it. That kind of texture there makes me think of this:

That's a really good point, I feel kinda dumb not thinking about that when I worked on it. So, here's a new helmet with more shine, and also some minor reworking on his face (and change of colour on the darkest shade of the skin)

Pixel Art / Re: [WIP] Roman legionnaire
« on: March 07, 2011, 10:51:27 pm »
I just love it ::)
Hopefully you'll love this one more (some minor work has been done to his arms, leather etc

(so I'm still kinda new to what should and shouldn't be done on this forum, is it OK to keep posting as many updates with pretty much minor changes?)

Pixel Art / Re: [WIP] Fighting game sprites
« on: March 07, 2011, 10:22:12 pm »
She's breathing extremely heavy it seems. What puzzles me is that her legs are moving when breating, or at least her pants do. I think that should be removed completely, because it doesn't really look natural to me.

Pixel Art / Re: [WIP] Roman legionnaire
« on: March 07, 2011, 12:56:32 pm »
Shield, leather and spear has been coloured now ;

Pixel Art / Re: New Pixel "artist"
« on: March 07, 2011, 12:24:42 pm »
MS Paint is a decent tool, it got all the basic stuff you need for pixel art. That said, GIMP and Photoshop both are extremely potent tools that have many more uses than MS Paint. It really is just a matter of preference, both GIMP and Photoshop can do what MS Paint can. I don't see why you shouldn't use GIMP or Photoshop if you want to, as long as you work with the individual pixels and refrain from using any of the special effects/tools that manipulate the picture in those two programs.

Pixel Art / Re: [WIP] Roman legionnaire
« on: March 06, 2011, 11:48:08 pm »
I've done some changes in the lightning, it's a bit darker now ;

Pixel Art / Re: [WIP] Roman legionnaire
« on: March 06, 2011, 08:27:02 pm »
Pose looks much better now!  :y:

There's something funny going on with his spear elbow, it looks like it's puckering up or a huge scar or something, I would try to smooth that out a bit. Also, the eyes are really incongruous, he's shaded and proportioned pretty realistically; at that scale, his eyes would look more like dark splotches (maybe a little of the lighter skin tones), but you have the white visible as white, which looks very cartoony.

Anyways, looking good so far, can't wait to see more!

Yeah I see what you mean with the arm, I think I've fixed that one now.
Agreed on the eyes, I'm not going for the cartoony style on this one so the eyes should definiatly be a lot smaller. I think that issue is fixed now ;

I added another tone of the skin to make it pop out a bit more now, I've done some colouring on the armour too where I'm trying to make it seem as if it's been worn to battle.
Edit2 ; Ok that one looked like tinfoil, cut down a lot on the shiny bits now.

Pixel Art / Re: [WIP] Roman legionnaire
« on: March 06, 2011, 05:08:46 pm »
I've begun colouring the skin of him now ;

Pixel Art Feature Chest / Re: My game WIP
« on: March 06, 2011, 03:46:40 pm »
I think you should be able to see more of the leg behind when it's furthest forward, around the pelvis. Other than that, looks really smooth and natural.

Pixel Art / Re: [WIP] Roman legionnaire
« on: March 06, 2011, 02:58:17 pm »
I can't see a definite light source and his arm positions look awkward ( especially his left arm ). Other than that, I love the color and the concept. :)
Yes that is something I really need to work on, I always start colouring it without any real thought on where the light is coming from. I haven't really thought that much about the pose but yeah it does look awkward, I think I'm going to have to redo the arms so that they 'stray' away more from the body, and have them at more realistic angles.

Maybe adding a bit more contrast in the metalic stuff?
I'll see what I can do!

Ok so I've scratched the whole colouring due to me not having a set lightsource, I've also decided to go with a lot more simplified shading, and another pose:

15 colours, one main, one highlight and one shade. Personally I think the pose is a lot better now! What do you guys think? Is it less awkward?

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