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Messages - Greger
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51
That's a very interesting edit, yaomon17, but it looks like you just scaled down Pistachio's version. And added a little glowing ball.

While I'm done with the project myself, I would appreciate some criticism on my shading, especially as I'm not too great at shading and I want to get better. I'll certainly practice with more sprites. Is there a really good tutorial that highlights shading?

PS: This forum's emoticons are great!

Fix the anatomy issues before you work with the shading, because the shading is going to depend a lot on the anatomy.

52
Pixel Art / Re: [WIP] kick and punch animation
« on: March 12, 2011, 12:57:50 pm »
Still WIP:

Tips?

You have to make the punch more straight, and give it more of an oomph. Stand up and hit the air. Make sure you really try to hit hard. At first your fist goes sort of slow, it's because you are powering up. Then when you're halfway through the whole weight of your body is in the punch and it goes a lot faster. This can be done by first moving the pixels of his arm a few pixels (say 3-4 pixels) and when you're halfway through you make the arm go 6-7 pixels. This will give you the illusion of a harder hit. :) Obviously you don't have to take 3-4 pixels but the general theory still stands.

53
Pixel Art / Re: Struggling with forest fade
« on: March 12, 2011, 12:50:03 pm »
I think the mistake you are doing is that the trees get more complex in its colouring the farther away it gets, the trees in the foreground seems to have a very rudimentary shading whereas the trees farther away look pretty complex. It should be the other way around, because you obviously see more detail the closer you are.

Personally I like the palette,I think what you feel comes from that the background have more detail whereas the foreground doesn't have a lot of detail. It messes up the way you look at it and you start to look at it as if the farther away you are the closer it really is,which twists the brain.


54
Pixel Art / Re: [WIP] Twighlight Station
« on: March 12, 2011, 12:43:45 pm »
The perspective is messed up. The big building is 2d whereas the buildings in the back appears to be 3d, which completely messes up everything. You need to fix that before it can be properly coloured. Either make everything 2d or 3d, combining them both is only going to look bad.

55
Pixel Art / Re: [WIP] [CC wanted] Mage sprite
« on: March 11, 2011, 12:58:53 pm »
Hey there!

This is my first foray into pixel art for quite a long time, and my first ever really 'serious' sprite. As usual constructive criticism, advice, et cetera would be very much appreciated.

Here we go:



Oh and could you tell me what the best image host for pixel art is?

So I have to ask, what is it supposed to be ? All I can see is something humanoid-shaped being surrounded by something green, and bits of red on top.
I don't think there's any best vs worst image hosts for pixel art, I use imageshack (or even deviantart) to host all my pictures. As long as they don't .jpg it you should be fine. :)

56
Pixel Art / Re: Older-ish work
« on: March 11, 2011, 12:49:01 pm »
Have to agree with above posters, it's infuriating that people take away their old art just because they are going to improve on it. Half the fun with drawing is to see the difference between the first wip to the finished product, it gives you motivation too because you can look back at the shitty art you've made in the past and look at your current art and say to yourself that "damn, I've gone from that shit to this, I can definiatly improve even further!".

57
Pixel Art / Re: RPG Spriteset Char
« on: March 11, 2011, 12:35:29 pm »


added the arms C&C would be cool so i know what isn't good.

Thanks

You need to add more frames, and make sure that the body moves a lot more. There is no movement in the body whatsoever, the only thing that changes is the arms and the legs.

Here, take a look at this ;


You'll see how the movement of the feet, leg and the whole body changes for each frame. If you want a smooth animation you want to have at least the part where the character takes the first 'leap', one where he is mid-air and one where he is about to land with his feet at a slight angle.
Four frames isn't going to do you any good if you want it to look smooth and natural, I'd say you need at least 8 frames of just running to make it smooth.

58
Pixel Art / Re: [WIP]The Punch
« on: March 11, 2011, 09:50:03 am »
Basically it's my aim in this piece to construct a fight scene, whereby the attack has just landed a punch on his opponent square in the face.

However, I can't seem to get the anatomy correct  :( and after toying around with it until i could take no more, I decided to ask for some help here.

Here's where I am at so far, any help would be extremely appreciated and i look forward to your feedback!



and here is a reference image I've been loosely working from:



Thank you again!
The only thing that really bothers me right now is his left bicep. Is it falling down on his arm? It should be in the middle of his upper arm.

59
Pixel Art / Re: [WIP] Roman legionnaire
« on: March 10, 2011, 05:22:42 pm »
I just resgistered, only so I could say how much I think you've progressed from the first version to now. I was refered here from tigsource, randomly picked a topic and saw this ...  :y: Only the nose still bothers me, like it would be crooked or shaded in the wrong direction. But otherwise, really amazing learning!
Haha, nice :) Yes, the nose is something I can't quite get right.
I've gotten a lot of help (both directly and indirectly) through this forum so a lot of credit goes to this forum in regards of me learning, it still amazes me at the amount of high-quality stuff that is posted here. And the people are extremely helpful too, every post you read with critique makes you learn something new every time.

Excellent job!  face seems weirdoo though       :y:
Thanks! That is something I agree with you, getting it look realistic is pretty hard. I've done some more changes now in the face, such as making the helmet 1px shorter and the chin-flap more on the side to fit with the way he has angled his head.


60
Pixel Art / Re: [WIP] Roman legionnaire
« on: March 09, 2011, 12:10:51 am »
Sorry for the bump (again), I've done some more work on his head and contrast. I got some feedback on another forum regarding perspective, that you should be able to see either the top of his feet or neck and beneath the chin. I'm kinda lazy so I went with making neck & beneath his chin;

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