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Pixel Art / Art for a iPhone game
« on: April 13, 2011, 04:49:22 pm »
Hello once again, I am currently working on art for a iPhone game, the gameplay is meant to be sort of like dungeon desktop, or pretty much any 2d dungeon crawler.
So far I've only done the basic tiles that are going to be used for a majority of the game, I have some problems with picking a good colour for the walls and I have a few to pick and choose between (or maybe even have to redo the colours all together).
I have also made what was supposed to be the player character, I have some problems with colouring on this one however, it sticks out just a bit too much and I fear that there just isn't enough contrast.
What I have planned is that every tile and character is going to be twice the original size later in the game, to make it easier to see and control. I haven't yet decided if everything is going to be static (as in, when the characters move you'll only see the front of them all the time) or if I'm going to draw them in every direction they can walk.
Would very much appreciate any help you can give!
Thanks in advance.
So far I've only done the basic tiles that are going to be used for a majority of the game, I have some problems with picking a good colour for the walls and I have a few to pick and choose between (or maybe even have to redo the colours all together).
I have also made what was supposed to be the player character, I have some problems with colouring on this one however, it sticks out just a bit too much and I fear that there just isn't enough contrast.
What I have planned is that every tile and character is going to be twice the original size later in the game, to make it easier to see and control. I haven't yet decided if everything is going to be static (as in, when the characters move you'll only see the front of them all the time) or if I'm going to draw them in every direction they can walk.
Would very much appreciate any help you can give!
Thanks in advance.