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Messages - Faceless
Pages: 1 ... 41 42 [43]

looks quite cool.
wind waker is the best looking zelda game, if you ask me. i've never been a big fan of the semi realistic style, they've tried a couple of times.

I'll have to agree with Kenneth on this one.

WW wasn't a failing to the Zelda series because of its graphics. WW's problem lay in it's length and difficulty.
And before I hear it, WW's graphics don't have to go hand in hand with a game designed for 7 year olds.


Challenges & Activities / Re: The Retro RPG Challenge 1
« on: August 23, 2005, 08:46:59 am »
The GBC had no backlight, but two votes against now; I think I'd better mess around with the palette afterall. (Still interested in others' opinions on the brightness (and on the tiles :P))


General Discussion / Re: Panda's campaign thing :0
« on: August 23, 2005, 08:34:32 am »
Why are you all boosting his ego?
(He could do without quite amply.)

On another note, where's your support banner?
I can hardly see myself backing someone who doesn't look good. :P

Challenges & Activities / Re: The Retro RPG Challenge 1
« on: August 23, 2005, 08:04:42 am »
Faceless: My main complaint, if I may offer it, is that it's WAAAY TOO BRIGHT. :P Even on my monitor, which is far too dark, it still burns my eyes. Not necessarily saturation, just... it's all really... bright! Aside from that, it looks good, though it's hard to critique because of it. The only other thing I can really point out is the shoreline-- looks to be just straight and diagonal lines. Might look better if it looked more natural.

I don't mean to disregard your comments, but I'm really not seeing the burning retina thing... I asked a few other people for their opinions, and they agree with me.
Does anyone else here think a palette adjustment is necessary? ???

As for the shore line... you're absolutely right, it was a last minute inclusion because with only the tiles I had, the Mockup looked even more boring than it does now...
I'll probably update this with a house or something, and some reworked shoreline.

Pixel Art / Re: Run, ninja! (Update with more animations)
« on: August 22, 2005, 01:53:50 pm »
Hey, I like the design of the protagonist.
Don't feel like typing much,
but might I suggest lightening the bottom of her leg (the one closest to us) in her walk to add some tonal difference between the different depths.

Challenges & Activities / Re: The Retro RPG Challenge 1
« on: August 22, 2005, 01:48:29 pm »
I was inspired to pick up the mouse again, and to actually sprite something by Schu and Darion's submissions.
So here's mine:

It's a little barren, and parts - like the hearts - don't really fit, but I think it's not a bad effort for the first pixels I've pushed since Panda_guy and I did a collab resulting in a cockroach. Perhaps he can remind me when that was.

All counted there's 9 colours I believe, 8x8 Grid.

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