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Messages - Faceless
Pages: 1 ... 40 41 [42] 43

411
Pixel Art / Re: animal crossing graphics
« on: October 11, 2005, 03:27:03 am »
You move quick.

I've already told you what I think of these, and have you considered using shadows to seperate the trees and the ground?
Only just occured to me, but it would add more depth between layers.

I don't think the trees are that problematic to begin with though.

412
I'm pretty sure a lot of people wouldn't have seen this.
It's an early video of the project in action.
http://www.emutalk.net/attachments/high-resolution-textures-projects/24697-djipis-cel-zelda-mod-essai.zip?d=1116153079

Shame I don't have any N64 Roms... I would've liked to have given this project a test drive when it was done.

413
Pixel Art / Re: revamping my first pixel-project
« on: October 02, 2005, 06:56:25 am »
Massive improvement obviously, um... only thing I'm not liking about the new tiles is that box has the weirdest perspective ever...
Maybe try chaning the Z-axis to a horizontal line, or just doing away with it...
Also it could probably use some more texturing, as at the moment it looks like it's been popped out of a plastic mold.

The bricks are really nicely done. ;)

Edit: Also, you might want to create a cliff tile that has a bit of grass growing out of the side of it, just to add some variety to the scene.

414
Pixel Art / Re: Tileset WIP
« on: September 29, 2005, 06:23:29 am »
Really nice stuff (woah! Dejavu!)

Anyway, I think you might want to look at adjusting the various bookshelves and cudboards and etc...
I'd move them down so that the top (the Z axis bit) is on a tile of it's own, making it so that the bottom of the (x axis) comes down past the bottom of the wall... because at the moment they look kind of painted on, and lacking in depth...

Other than that and the odd folds in the carpet the only thing I see that irks me a bit is the keyboard... the dither to depict keys doesnt really work for me, I suggest experimenting some more with it.

And I happen to like pesence of the rears of bookshelves... though I don't know how they'd work out in game...

Edit:
Heh, I see my crit about the bookshelves and etc. isn't due to the bookshelves themselves, but rather your tiling of that outcrop of wall... maybe not using that to seperate each object?

415
Pixel Art / Re: my panda doll
« on: September 23, 2005, 03:17:25 am »
Lol, the hair even looks like Link's hair from the old days.
Nice work on all of these, I think I like the Harry Potter one the most, though it looks more like Hermione.

416
Pixel Art / Re: lemon icon
« on: September 10, 2005, 03:31:53 am »
there is no 'how you like it' when it comes to monitor calibration. If you want to do art/view art on your monitor, calibrate it neutrally using some online tester. Contrast to max is insane.

I do not see what Kon is saying, possibly because my eyes are like that? Or because I have a properly calibrated monitor? In 1x, mine is a bit harsher and darker, but generally intact. The volumetrics are faked with the dithering. The edit was exaggerated anyway, to show how dithering works at such a res I don't see the point of people coming and posting on this thread about how my edit is 'not as good'. I wasn't trying to upstage lief. I explained from my first post that optimization for 1x zoom for pixel artists is of arguable use to the pixel artist. On irc again, lief said that he intended this to be seen at 1024, and therefore I was explaining how you must make pixel art with what res you have in mind at all times. He understood (discussed it over irc). This isn't me trying to make a better icon. It's me showing how at that res detail and colours and clarity take on a different pecking order.



It wasn't my intention to say you were trying to upstage him.
However, I felt it necessary to voice my opinion as I see lief's lemon as being better off without the extreme colour optimization that you presented.
When making pixel art I think it's valuable to have others' opinions on any critique given.

If I made an edit of someone's lemon icon and applied copious amounts of pillow shading I'd expect someone to say my edit wasn't an improvent so as not to mislead the person I was critiquing and also to inform me of my error.

That said, I'm not saying colour reduction has no merit, nor am I saying you don't know what you're on about. I'm just saying that the edit you made is noticeably different at 1x on higher resolutions (my monitor may not be exactly calibrated, but it's roughly where it's meant to be at as I did have a quick look at one of those calibration charts. Definitely no maxed contrast or brightness.)

417
Pixel Art / Re: lemon icon
« on: September 09, 2005, 01:39:10 pm »
Actually on my monitor (@ 1280x1024), the difference is quite huge, and lief's is by far the better looking. Colour reduction is all well and good, but sometimes you (not you in particular though i have thought it to be the case on a few of your edits; but not all) take it to far.

And as for crits... I don't really have any... just throwing my 2 cents in.

418
Challenges & Activities / Re: The Retro RPG Challenge 1
« on: September 01, 2005, 12:56:40 pm »


Right now I'm working on a small character to fight this mofo.

 :o

It's so good you've uninspired me...

419
Pixel Art / Re: Brand new from Dogmeat
« on: August 27, 2005, 02:30:58 am »
Well I'd say it looks like her, though I don't have any frame of reference.

On to the Crits:
Your AA makes her face look blurry, on the left side, and blurry and still not smooth on the right.
I think she needs more contrast, and her hair looks over dithered when compared to the rest of her.

So to recap:
*More contrast
*Less blurry AA (less AA colours, with more contrast between shades.)
*More shades in the Dither pattern, or forgo it.
*Also might want to AA her shoulder and hair.

Heh, recap was longer than the piece it was recapping... :-[

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