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Messages - Ian
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21
Pixel Art / Re: Main character of my Rpg ==> Blacksmith
« on: April 06, 2008, 03:25:31 pm »
Helm, the perspective of your edit looks very different from the original.....

Also, Asturias, I like your original light source a lot better! But I guess that's just a personal preference.
Wait... I don't see how Helm changed the light source nor the perspective here...  ???

The highlights on the hair that are just parallel 45 degree lines are really bothering me here they stick out way too much and look very pixelly/grainy (especially on the female).  I'd try to smooth the highlight out somehow.

22
Pixel Art / Re: [WIP] Avatar
« on: March 28, 2008, 09:09:44 pm »
I'd say this piece suffers from overuse of and unnecessary dithering.  If you use dithering improperly your image will often look grainy/textured were there isn't any grain in real life (ie skin is smooth).  An edit to show you what i mean:

Your's on the right mine on the left.
Take the time to look at how your a piece would be without dithering and ask yourself if it's necessary or not and if it isn't don't do it.
Other than that good job at rendering the forms of your face.  :y:

23
Pixel Art / Re: Human Body [WIP]
« on: January 05, 2008, 04:15:42 pm »
hide - you're edit doesn't show correct proportions because each 1/8th segment must equal a head length (which is measured from the top of the skull to the bottom of the jaw). You're currently measuring from the top of the head to the top of the ear.   

24
2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 27, 2007, 10:56:54 pm »
Adarias: Haha, thanks.  And you totally hit the nail on the head with the crit on total lack of brush dynamics, I will work on that.

Junkboy: Never before have such creepiness and cuteness been contained within the same image  (half the animals seem really happy and the other half look scared and in pain).  Still really good regardless of inclusion of the animes.  :y:

25
2D & 3D / Re: Official OT-Creativity Thread 2
« on: September 26, 2007, 10:00:39 pm »

Photoshop digital painting.  Reference used but it was from an old national geographic so I can't link, sorry.
Very pleased with the face at least.

26
Pixel Art / Re: Katana
« on: September 03, 2007, 01:02:30 am »
the blade looks flat
...a katana blade IS flat.   :D

But, yes, the blade's shading does need some work.  You should make the highlight's and shadows follow the blades form, like in bengoshia's edit. The shine's of a metal are from the light from surrounding objects being intensely reflected off of the metal's surface.  The blade's planes would reflect the light off of themselves in the appropriate directions not randomly be highlighted in repeated fashions.

I feel the handle would look great with some more contrast.

27
Challenges & Activities / Re: Mockup Frenzy #1
« on: August 25, 2007, 01:54:15 am »
I decided to make mine into an actual flash game since it was so simple.  No scoring and endless play yet but the engine is pretty much finished:
Link
Click to center app.  Space does everything else.

28
Pixel Art / Re: Bad placement issue
« on: August 19, 2007, 08:40:58 pm »
I know you're looking for help with the arms but I have to say that the "rhino horn" and the eyes read very badly at x1 zoom.  They blend together into what looks like a very odd visor.  Perhaps lower the horn a bit to seperate them?  Froli's edit seems to be going in the right direction although I think it should be possible to get the arm braced in the pose you had it somehow.

29
Challenges & Activities / Re: Mockup Frenzy #1
« on: August 18, 2007, 07:45:11 pm »

Small and final update.  Lost some readability with the "08" but I'm fine with that.

30
Challenges & Activities / Re: Mockup Frenzy #1
« on: August 16, 2007, 08:49:45 pm »
Giant Crane Super Robot Build 60000:

Literally uses only one key.  First you have to pick up the piece of the robot you need by timing dropping the crane.  Then you have to time pressing again when the crane is over the dump pipe (the crane will begin sliding back and forth along the rail).  You must build a certain number of robots within the time limit.

Edit:Just realized I forgot to do anything special with the HUD elements.  I'm going to fancy up the numbers and stuff when i get around to it.

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