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Messages - Ian
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11
Pixel Art / Re: pumpkin [WIP]
« on: August 31, 2008, 06:18:05 pm »
When the pumpkin grabs the cigar out of his face have it change angles slightly so that the front tip is facing more to our left.  This way the fact the cigar has disconnected from the pumpkins mouth and has been moved will be far more readable (also i'm fairly certain this happens when real people are smoking).  Also the pause of having the cigar out of the pumpkin's mouth should probably be longer but this may be helped by the addition of smoke.

12
Pixel Art / Re: FrostPumpkin
« on: August 22, 2008, 05:19:26 pm »
Originals with orange pumpkin are considerably better because:
1) It's four times as readable (instant understanding that this is a pumpkin we're looking at)
2) Blue + Orange = Compliments which is definitely more pleasing to the eye

This seems like a very tricky project to render properly and I wish you the best of luck.  Great effort so far but don't go in that latest post's direction at all.

13
General Discussion / Re: Official Off-Topic Thread
« on: August 06, 2008, 04:31:49 pm »
Just one day till the large hadron collider is activated.
http://en.wikipedia.org/wiki/Large_Hadron_Collider

Here's a website with a huge number of beautiful photographs of the collider:
http://www.boston.com/bigpicture/2008/08/the_large_hadron_collider.html
They're extremely inspiring to me in a creative sense even though I have no idea what I'm looking at...

14
Pixel Art / Re: Friends
« on: August 03, 2008, 09:31:25 pm »
He's talking about the light blue highlight you put across the little guy's forehead.  When you wear a brimmed hat it casts a shadow on your face.  So having a highlight right where the hat would cast it's shadow is incorrect.

15
Pixel Art / Re: Black and white
« on: July 29, 2008, 11:39:39 pm »
As for horizontal centering I still haven't gotten that figured out.
A way to check your eye position is to get the width of the eye from the left corner to the right corner.  Then break the head into 5 horizontal segments of this length with the 2nd segment from the left the left eye, the 3rd the bridge of the nose, the 4th the right eye, and the two segments on the edges composed of just side of head space.  Right now a little more space on each side of the eyes could make it slightly more realistic.  Keep working at it.

16
Pixel Art / Re: Black and white
« on: July 29, 2008, 09:46:03 pm »
Eyes should be centered vertically on the face (add a little more forehead to the top of both).  Good benchmark for ear sizes (especially on a basic frontal pic like these) is from the top of the eyelid to the bottom of the nose.  So extend the ears down a little bit.  Female faces generally have less defined bone structures.  Removing that furrow line right below the ear on the cheek will likely make the face more feminine.  In general, the features of the face seem flatly placed on instead of actually being built in (especially evident in the way you treated the bar code on the man's head (it doesn't even bend to the round shape of a forehead).  Try treating the eyes as actual spheres and allow how the skin around the sockets is formed around that to come into your work.  Irises generally don't look like that with the rays coming out of the pupil.  Also highlights are rarely contained with the pupil itself but usually overlap it and are on the iris.

As a compositional sort of critique it could be neat if the two people were looking more towards the center of the piece and outward at the viewer instead of straight ahead.  All of the hairs, from eyelashes to eyebrows are pretty excellently rendered.  I also think the idea of the scene is pretty sweet.

Overall these seem like really terrible references when you could very easily find pictures of people looking straight on into a camera.  You will learn a lot about facial anatomy from this piece, but, there are a lot of basic errors that show a general lack of experience that could be remedied a lot quicker from a ton of studies with a less intensive medium such as drawing.

17
Pixel Art / Re: [4fun!] for womanliness' sake! grr!
« on: June 29, 2008, 10:33:03 pm »
She's got a really manly phsique right now.  Very much a male "v" shape to the torso.  Widen those hips and pull in those shoulders!

18
2D & 3D / Re: Official OT-Creativity Thread 2
« on: June 19, 2008, 12:27:19 am »
HMC: the bone structure in the female head should be less evident then in the male.  currently the cheeks are pulled in very ridgedly while they should be round (particularly the line formed by the edge of her face on our right is very bony and awkward).  also her neck is given more definition then her male counterpart (the highlight at the bottom center of the neck could even be misread as an adam's apple).   eyelashes typically are more pronounced on the outer edges of the eye away from the nose and here they are almost entirely absent.  i understand you're trying to give a sense of the angle they're facing with this but i still feel adding more could give your character a more feminine touch.  the folds of her cheeks seem way too apparent and awkwardly shaped for a near expressionless face.  overall i love the stylization, exaggeration, and lighting on these, they look great.  :y:

19
Pixel Art / Re: RPG Template
« on: May 19, 2008, 09:38:13 pm »
I'm very confused about the progression of this piece.  Before planning a perspective perhaps decide what kind of style your tiles are going to have.  Your original perspective could definitely operate in a world constructed similarly.  I personally prefer the earlier versions over the newer ones.  And I think Joseph's edit is stronger than the current version which utterly lacks highlights (one crit on his edit tho: there's too much highlighting on the legs as in most lighting situations most of the light would come from the sky (ie the sun) and the top of the body would be much better lit then the legs).  I suppose I'm just dropping in to add a dissenting voice that says I just don't like the direction this piece is going in. But, since these are largely stylistic choices it is up to you to make the final call, so if you truly prefer the new, go for it.  Don't feel the need to adjust to everyone's edits. If they compromise your vision feel free to not follow them.

20
Pixel Art / Re: Robot Parts
« on: April 19, 2008, 05:59:54 pm »
The four dark pixels at the top of the skeletons head were reading as ears to me pretty badly.  I thought it was a panda until i read xion's post.  These are great little sprites though and lovely for 3 frame animations.

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