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Messages - Savick
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21

Just kind of unsure of where to go from here. I like him how he is right now, but I'm certain I could make some improvements before making jumping and walking animations for him.
The concept is that he's a fusion of a circus strongman and a circus cannon.
Is this too small to critique?(What a silly question!) I have plans for a top down or platform shooter with him in it, but that's later. 

Thanks

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@pistachio I look forward to your edit and thanks for the comment. I tried something I wasn't sure of with the perspective so oops. Maybe it isn't survival horror, I just couldn't think of another way to describe it. Maybe it is Nightmare Before Christmasish. 

Cleaned up a bit and reduced to 16 colors. Also made the Edgar into a wheel robot type guy, legs just got in the way. I think I'll make it so he has a retractable buzz saw or blades between the wheel like in a circular sheath. So, when he goes to attack enemies, the blades come out when he does an attack move, but retract when he's moving about.

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3000 Miles Under London is a project I've been developing for about 2 weeks now. The aim is for it to be survival horror inspired with a steampunk theme. I'm thinking of making it an animation before making it a game and using the animation as a pitch to programmers I need for the uh...programming. The game has RPG elements like a planned 3 point leveling system called D.I.G. (Discovery Points, Item Points, and Gore Points.) DP is gained by exploring the map and getting all the squares, such as it was in Super Metroid. IP is gained by crafting items out of found objects in order to survive and upgrade your gear. GP is gained by brutally slaying enemies on the level. The main player character's name is Edgar Edison (which can be changed like in an RPG - he's also the classic silent protagonist) The thing in the middle of the level screen is called a drill house. Think of it as a scary cabin in the woods, made of metal, and able to move between level locations on the overworld map (well, underworld map). I'll add more as it gets done and gets c+c'd. Oh! Edgar rides a heavy buzz saw unicycle which he grinds into foes with cool tricks as a melee weapon.

That's about all I've got for now. I'd like it a whole bunch if I could get some comments when you guys wanna comment.


24
Pixel Art / Re: Another Pony 100x100
« on: April 08, 2011, 07:54:50 pm »
Speaking as a newly converted brony I would like to say this is pretty nice. I can imagine she's good friends with Pinkie Pie as well.  :lol:

25
So I was thinking about the menu system and how it would work out since our yet to be named hero owns a hat that's bigger on the inside than the outside ^see above post^ - Anyway I want the brim of the top hat to be a different color besides black, maybe grey not purple. There are "Cane Tools" and "Items". The cane tools are things that can be screwed onto the curved top end of the (wonderfully mysterious nearly magical) cane to modify it's function besides that of just plain cane use. For instance if you screw a light bulb onto it you get night vision as well as other wacky things for other items. Items would just be things like food items to restore health, crafting materials, and maybe a key card or two. Okay, maybe not key cards.


What I mean by crafting materials is that I want there to be some item collection going on, but not just with the purpose of "yay I got this thing". Something like you have to collect a certain amount of materials from piles of junk or something to craft your own save point/marker. There would be a limited number of materials to find to be sure and you would probably be able to buy some for a higher price.   

The outer brim of the top hat would be similar to a "ring menu" in that you would select options from the center point at the bottom and they would rotate according to selection. I think that would take care of the pause menu.

26
Pixel Art / Re: Help with Tileset / Scenery [C+C]
« on: April 08, 2011, 12:43:04 pm »
Try imagining that everything is being lit from the upper right with a spot light and shade from that direction maybe? Right now you have a lot of flatness in the sprites, but that's not always a bad thing? I'm learning, yay.

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Pixel Art / Re: Platformer Sprtie 32x32
« on: April 08, 2011, 12:34:56 pm »
I think a 3/4 view is usually best for the reasons them guys stated. However, if you're pumping this out in a week you may want to keep it simple like you said. I take it he's a little miner guy of some persuasion. I hope he mines something besides dirt and have it be like, oh I don't know, giant cookies and desserts or some such thing. I also get the feeling he's a mole-person and not just a regular old person from the sprite. I could be wrong about that part, though. Nice work so far.

28
@edu1337 - Instead of getting rid of the outline all together I made it so there's a light source to where the blacks are now - better? Or should I eliminate the blacks and use just a near black color instead of that?

@pistachio - I don't understand why it displays as a JPEG, I saved it as a BMP. O_o
I tried to lessen the outline and make it more of a shadow on the body.
Yes, he's wearing goggles. Not an entire mask, but just goggles under the top hat. I made the goggles bigger to show off visibility of the item?

@Geti - I had a back pack on him before this and thought, "What other way could he carry items besides a backpack?"
Then I thought of the bag of holding from D&D and combined that with his top hat. Top Hat of Holding. How does that work exactly?
Well, it's like a magician's top hat in where nothing will come out of it if you shake it right side up, but if you turn it upside down and reach into it, you can pull out a number of items (yes, maybe a rabbit). I also appreciate your edit. I want to keep the colors similar to the way they are now, so I just gave him red pants. I agree that the cane looks better straight. He did need some knee pads. Lord knows all the kinds of caves he'll be crawling through.

Thanks to everyone so far for your informative responses~! Oh and here's the most recent version before I forget.

29
Pixel Art / Re: 8-Bit(ish)Dojo (New to Pixel Art)
« on: April 08, 2011, 05:39:03 am »
So you're using 8 colors right? I still have trouble with the right terms with these things...
I think you should vary your colors more? Right now I can't tell that there's a guy on the right very well.
Maybe less details?

30


Hey, I think I've posted here before, but I haven't been working on much lately. His cane is probably more mysterious than he is, etc.

I think he's at 12 colors right now and I'm pretty pleased with how he looks. I'm still pretty new to the pixel thing, but I've been practicing.
With some suggested tweaking - like shading the skin tone to give the impression of a jaw line maybe.

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