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Messages - Solluxx
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21
Pixel Art / Re: Bot-Zero
« on: January 25, 2011, 11:06:33 pm »
heres an update***


i tried really hard to AA the edges but nothing i did looked right so meh.
took away the background cause i didnt like it, added joints,fixed a few little things
So if you can give me a quick easy way to AA id appreaciate it  ;D

22
Pixel Art / Re: Bot-Zero
« on: January 25, 2011, 09:51:32 pm »
oh yea didnt even notice the joint problem  :P thanks for the tips anything else you guys can see?
and about the AA i use paint so ill see what i can do.

23
i dont mean anything special just tone down the black or dark lines in the tiles so they are more gray and feel more mellow thats all.

24
Pixel Art / Re: [WIP] Octopus
« on: January 24, 2011, 10:06:27 pm »
I set this as my background, centered surrounded by black and i think it turned out nicely ;)

so im gonna agree with those above and say more space and mabye a few other details(fish)


edit: i love cures edit its exactly what i was thinking

25
First off these are amazing, there beautiful reguardless of what they are being used for.

Now the main problem(in my opinion) that you have is your color have alittle too much contrast. what looking at your tiles in game they are awesome but also feel very cluttered. try mellowing out the terrain tiles, mainly tiles like the ground tiles in the screen above by smoothing out the dark lines, and i think it will create a much more visually pleasing world.

these are just my though feel free to oppose me  :)

26
Pixel Art / Re: [WIP][Nudity]New to pixelart, would love some C&C.
« on: January 24, 2011, 02:42:08 am »
i am disturbed by the unusual amount of detail on penisman so GOOD JOB! :D

anyways.. these all are very nice but lack any depth, use more varying shades to makes them pop(excluding your self portrait and penisman :))

27
Pixel Art / Re: Help with shading helmet
« on: January 24, 2011, 02:31:56 am »
I think(mabye) that metal shading is mostly just very harsh grayscale with a lot of highlights. just try it a buncha times i think you can get it as skilled as you are. just keep trying  :)

28
Pixel Art / Re: Lazy Brain pixel art
« on: January 24, 2011, 02:28:27 am »
Ahaha just played factorial and i must say ITS AWESOME :D. these are exactly the kinds of games i love so kudos to you sir and keep up the good work.
*bookmarked lazybraingames.com*

-what did you write these games in? if c++ what librarys did you use?

29
Pixel Art / Re: C&C [WIP] Draconem (update)
« on: January 23, 2011, 08:58:49 pm »
this looks pretty cool :D
the only advice i have is shade the "blocks" of the castle and blend the dirt. The dirt is very tiled looking compared to the grass which looks pretty uniform. Oh and the onster looks pretty cool but could use some detail like you put into the dragon. Otherwise very nice and keep it up :y:

30
Pixel Art / Re: Zombie Mountain
« on: January 23, 2011, 08:44:52 pm »
alright heres a new update - looks so much better than when i started :P

dulled the colors down a bit and fixed a few things thanks to everyone that helped



still kept it alittle colorfull cause it is a kinda light hearted game, im pretty happy with it :D

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