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Messages - Martyr
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Pixel Art / Re: Mermaid in the tub
« on: February 08, 2011, 02:55:40 pm »
Hence I read Cure's tutorial on what pixel art really is.

Mind linking me to this?

Probably not what some other guy tells it you to be.

2D & 3D / Old junk
« on: January 22, 2011, 01:34:27 am »
Sort of a supplemental introduction or something.

I sometimes beat myself up at night for deleting most of this dookie.

General Discussion / Explosions and other SFX in Game Boy games
« on: January 22, 2011, 01:10:25 am »
Bois, I'm currently planning a new personal project: a game restricted to Game Boy specifications. Something along the lines of Contra, but with an even more ludicrous story-line - think the Expendables meets Modern Warfare 2. Anyway, such a game would simply not feel right without things constantly exploding around you, right?

I could use some good examples of explosions and other effects which could come in handy when making such a game, since my spriting skills are not all that fantastic and I'd be restricted to a 4-colour palette with a limited amount of sprites (well, not really). No, I'm not going to 1-on-1 copy stuff, I always make my own content. Just need a shove in the right direction. Thanks.

General Discussion / Re: Read the Rules, then introduce yourself here.
« on: January 22, 2011, 01:00:08 am »
'Sup pals, another FNG. I'm not a hardcore sprite artist, but have some experience on pretty much every aspect of graphic design, a Jack of all trades if you wish. I'm currently trying to pull off another project since my last one somewhat sunk into oblivion (NES de-make with incredibly over-complicated AI designs and too high ambitions graphically). So yeah.

Very early screenshot of my previous project

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