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Messages - willfaulds
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Pixel Art / Re: [WIP] Future soldier
« on: April 04, 2009, 02:07:53 pm »
I had a quick doddle over your piece - quite a bit of cut & paste really.

So frame by frame
1/ Yours
2/ Made a basic anatomy fix for the length of the body.
3/ Repositioned eyes to be more human like
4/ Gave the shoulder pads a bit more depth and purpose
5/ Reduced the width of his lower arms
6/ Gave the crotch armour a similar treatment to the shoulder pads
7/ Perspective of feet
8/ Decided I preferred the high neck feeling (More robotic)
9/ Decided I preferred the high eyes

So hopefully that highlights some of the problem areas. No perfect fixes just ideas and illustrating points.

Pixel Art / 1-Bit...
« on: April 04, 2009, 01:26:19 pm »

EDIT/ This post has been updated to house WIP animations

I'm working on a set of 1-Bit flash games... a compendium really. One file with 3 or so games all built on the same core game engine.

I'd like to try an open work flow and see how it goes... Basically designing, building, playing, designing... All in little chunks

Dev log:

-One button gameplay. UPDATE: Basic keyboard movement.  UPDATE: Mouse movement - spaceship has inertia.
-Single screen. Wrapping game environment UPDATE: Side-scrolling with parallax background layers. UPDATE: Single screen & scrolling with parallax background layers (level dependent).
-Basic gameplay abduct people. UPDATE: abduct and avoid projectiles. UPDATE: abduct, avoid, destroy, move objects

Game play mockup:

You'd be amazed what a different the larger spaceship makes - so much more fun... you feel all powerful.


Everything is  inspired by games of my youth - played on a Mac Plus. Dither patterns are mostly the ones I played with years ago in MacPaint...

2D & 3D / Re: Official Anatomy Thread
« on: March 30, 2009, 12:49:19 pm »
Difficult say on such a stylized piece BUT I think I have 2 slight issues.

His legs don't appear to connect to the torso in the same place and they don't bend in the same place.

The arms don't suffer from either of these crits in my opinion as the upper torso appears rotated and the placement of the arm's attachments fits this. Also they are both equally bendy (His left leg has a slightly too sharp bend in my mind)

General Discussion / Re: Official Off-Topic Thread
« on: March 18, 2009, 07:44:29 pm »
I don't know if it'll tickle anyone fancy but here's what I got up to over the weekend

Pixel Art / Re: The female face
« on: March 13, 2009, 01:40:41 pm »
I hate it when this happens to other threads... A quick note to say I got some urgent commissions but will be back to this.

Thanks Tocky and Dr D. Will take into account when I next update

Pixel Art / Re: The female face
« on: February 27, 2009, 12:35:53 am »

Thanks Evil-Eye. It looks like Tsunade! I've tried to shade the face a little more delicately and tried a slight palette edit too. I think the forehead might be working.
I hope its not the male face otherwise i'll be forced into some rather long nights *_*

Does anyone else see a man-woman with a beard?

Anyway what do people think of the 4 above at 300% which is more feminine and in a neutral/happy expression.

Pixel Art / Re: Lil' Knight
« on: February 26, 2009, 08:20:07 pm »
Could you elaborate about the game or the character its difficult to crit without knowing what you are trying to achieve.

Otherwise I'd say top left is the best so far. Also have you tried one without the black outlines?

Pixel Art / Re: allaze-eroler's WIP -some news and an official site-
« on: February 26, 2009, 08:10:47 pm »
The hero sprite looks good and has some nice/fun design aspects.

Some things that you should consider:

The use of black outlines is very inconsistent - it does not relate to the lighting on the rest of the sprite.
Some of the internal lines of the sprite need a bolder approach to really distinguish volume and depth - particularly the arm.
You should start to think about a game palette that will be used when creating all the assets - this doesn't need to strict but should at least givea unifying feeling. maybe some colours could be strict so that you can give all art and sprites a some colour unity.
The detailing around our left eye is lost.

Anyway I made a quick mockup using your sprites. it illustrating the outlining issue on the enlarged sprite and hopefully shows you that so far the palettes of the background and hero don't mix too well. * the sprite loses priority to the backgound. maybe it'll give you some ideas? ^_^ wouldn't suggest this palette i just used brightness/contrast to alter yours

Pixel Art / Re: The female face
« on: February 26, 2009, 06:49:10 pm »
Update on the room:

I would really appreciate any thoughts on how to handle the A frame beams.

Still also hopeful for some female face thoughts...

Also started another room: (Think I better stop here till I've finalised the first room and the palette)

Pixel Art / The female face
« on: February 25, 2009, 11:34:26 pm »
i'm more than a little frustrated with this now. i think this perhaps stems from the fact that i've never been able to render the female form well -probably because no ladies ever volunteered for life drawing... anyway

here's the basics of what i'm trying to achieve: i need to produce a female character's face in a style matching an earlier work, the male character. intended use is 300%.

i just can't seem to get it looking female in an attractive way...

also just started work on a background (quite wip but construction pointers really appreciated). i'm hoping its about ready to go in with details. eg posters, table legs, wood textures?

ps hello, i'm back from 3 months on the transsiberian!

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