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Pixel Art / Re: Game Mockup (Last Updated: 10/27/2006)
« on: October 27, 2006, 02:55:53 pm »
I'm sure you will have already referenced it but if not check out the Ogre Battle series, particularly the snes version.
As for critique I would try enlarging, or by other means - maybe even colouring?, the distinguishing features of the smaller unit icons (the gold ones) - so that the bow, sword and staff are prodominant and easily identify each unit.
If you are not texturing the main grass any further (i think its fine) reduce the frequency of blades around the cliffs.
Last comment the tree don't quite feel as though they are on the same perspective or maybe light source to me - i think there shadow is comes too far down (compare to cliffs or rock).
good work though
As for critique I would try enlarging, or by other means - maybe even colouring?, the distinguishing features of the smaller unit icons (the gold ones) - so that the bow, sword and staff are prodominant and easily identify each unit.
If you are not texturing the main grass any further (i think its fine) reduce the frequency of blades around the cliffs.
Last comment the tree don't quite feel as though they are on the same perspective or maybe light source to me - i think there shadow is comes too far down (compare to cliffs or rock).
good work though