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Messages - willfaulds
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201
Pixel Art / Re: I need some help
« on: November 17, 2006, 09:15:08 am »
Helm you are quite right.  After doing an extensive sprite search a number of places posted that the game used vector art making it difficult to rip.  It definately was rotoscoped at 25fps! but vector art was definately used in the cut scenes if not the main sprite. 

The rose tints were fond old memories which had been warped somewhat, i'd forgotten that the character didn't have shading etc, plus the poor quality of that rip.

Joseph this link might be good to look at the two gun holding positions suggested http://www.deviantart.com/deviation/42321671/

(Paul Roberston's)

202
Pixel Art / Re: I need some help
« on: November 16, 2006, 11:34:08 pm »
hehe.  I think i might have remembered this with rose tinted glasses.

http://www.emugifs.emuita.it/flashback.htm

They might be of some help but I don't think they'll be the help I thought they would be (I'd totally forgot Flashback was vector based!)

Well here's another reference for you but this one i can't find any sprite sheets for - the gun anI'mation in it isn't great (im thinking snes version) but he sure knows how to be cool - Blackthorne

http://www.emulationstation.com/ (this might work some time soon - currently unable to view sprites or at least i am)

My main crit would be is he the same height? And don't just move the head the rest of his body needs to feel the shock

203
Pixel Art / Re: I need some help
« on: November 16, 2006, 05:18:07 pm »
I'll edit this post to crit the shot animation properly when i get a chance but wanted to post this before i forget - take a look at Flashback the game and try and get some sprites now Ive seen your colouring style it might be good reference.

204
Pixel Art / Re: perspective sprite
« on: November 16, 2006, 05:07:11 pm »
Its a nice start. There are some flaws  or inconsistencies in the perspective - i assume he is standing.  There is something making it look as though he is sitting.

I think mostly it is a lighting issue - particularly making the knees look as though they are bent.

Anyway try to clarify and exact position and then crits can be more useful (maybe find a pic from a similar perspective) heres a very rough edit to show some areas that might need fixing.



I've used the head as a lead and fore shortened the legs (the rest would need it too really e.g shorts and chest)

205
Pixel Art / Re: I need some help
« on: November 16, 2006, 04:36:29 pm »
I hope you can see how far you have come Joseph!

I have a few minor colouring concerns which distract from the smooth animation.

1. his far hand is probably fine frame wise but needs to be darker giving more depth and becoming less prominant.

2. his near hand does something odd at its most backward extreme - it looks like it stretches out.  it just a shading tweak i think.

3. his near leg contrast alters to erratically, particularly the foot at its most backward extreme - it gets too light.

4. his far arm or his back ? - when his near arm is in its most forward extreme it is unclear whether the shape behind it is his arm or back. it should really be his back and arm and needs more of a division between the two.

5. finally something about his near shoulder isn't right - this I'm not sure on but try removing the outline between it and the chest when his near arm is at the forward extreme... but you might have to fiddle a while with that one.

EDIT: maybe his whole arm doesnt move forward enough - making the shoulder joint look odd


Don't let these nit picks get you down though. Thats the beginnings of a solid, professional animation loop.

206
General Discussion / Re: I'm floored.
« on: November 14, 2006, 07:46:42 pm »
yup, interested.

207
Pixel Art / Re: grandpa
« on: November 12, 2006, 01:30:18 pm »
It looks just about ready - there are 3 areas i dont feel are as of high a quality as the rest of the piece (which i think looks good)

1. the right of his face (our left) - is this an intentional disfigurement? if it is maybe try some colouring it in a way in which it says so, otherwise the outline shape needs an edit (it juts out too harshly from his cheek and should come in slightly by his eye the dark eyebrow line would also need altering)

2.  his left arm (our right) - its lacks any feeling of anatomy and to be that length must be bent (coming towards the viewer) the shading needs to reflect that.

3.  his belly - im having trouble deciding if this is anatomical and his top half should be shifted left but the shading on his belly is too distracting.

EDIT - i think i lost my vote by posting this before voting!

208
Pixel Art / Re: I need some help
« on: November 11, 2006, 01:26:41 pm »
Ok Joseph 2 more hints for you here

I have made a small quick edit on your animation cycle on just the front leg - ignore the back leg for now

yours


mine


download this and look at it carfefully - but remember its not perfect.
also look at the 2nd link i gave you READ IT all.

if you want it to be an all out run make some frames where his legs arent on the ground at all.

209
Pixel Art / Re: I need some help
« on: November 10, 2006, 12:33:40 pm »
Joseph,

This new edit looks much more professional however there are still a number of things which are not quite right.

Firstly this edit is somewhere between a run and walk.

  -There is no vertical movement of the body (adding this may hide some of the other problems - looking closely his legs seem to change length don't they?)

Secondly the upper leg (thigh area) does not seem to move correctly.

  -Look at the 'high point' & central 'conact' point;

   http://www.idleworm.com/how/anm/02w/walk1.shtml

Also the legs don't bend enough when returning to their forward position.


Here is a final link useful for working on walk and run cycles on a pixel level;

  -http://www.manningkrull.com/pixel_art/tutorials/walking.asp

210
Pixel Art / Re: hero of time
« on: October 28, 2006, 12:13:34 pm »
I hope this is of some help and you are still working on this little project - I am really excited about what you might be able to produce.

Your sideways walk cycle looks as someone said 'a bit like a wind up doll' - this is because the knees do not bend correctly.  Here are two great links for working on walk cycles that explain your solutions much better than I could in a comment;

http://www.idleworm.com/how/anm/02w/walk1.shtml

&

http://www.manningkrull.com/pixel_art/tutorials/walking.asp

Keep it up!

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